NEW CONTENT
- Added fourth world: Tower of Law.
- The game now has a final boss. (It doesn't have an ending yet)
- New playable character: Scout
- New item: Sniper Rifle
- New item: Banana Peel
- New deck: All or Nothing
- Added more crabs.
- New Brittledeep miniboss: Candle Maker
- Added a new propeller hatted shopkeeper.
BIG CHANGES
- Crabs are now immortal.
- Increased all player characters weight by 0,1. (Effectively reduces knockback and hitstun received slightly.)
- Increased all elite enemies weight by 0,3.
- Increased all characters air control slightly.
- Improved jumpboost consistency when landing from a jump with fully charged sprint ready.
- Holding jump now automatically jumps again when landing.
- Reworked Durability into Ammo.
- Ammo fully refreshes between areas, so removed Repair Stations.
- Added a new item rarity: Junk.
Junk breaks when used and can't be infused.
- Dropped infused items will automatically be sent to Pocket after 20 seconds.
- Pit is no longer a part of normal runs, but can still be accessed from below the Hub.
- Added jars with coins in them to all worlds (except the Tower).
- Reduced gold from Bags of Gold from 10 -> 5.
- Vending machines can now be rerolled for 5 gold.
- Uninfused infusion materials will now set their durability and mana discounts to 0. ( @TurtleSuc )
WORLD/ENEMY CHANGES
- Added Earth and Astral conjured elementals to the Archives as enemies.
- Witnesses are now more animated.
- Small Admiral bossfight rework.
- Brittledeep will now occasionally spawn hat rooms.
ITEM CHANGES
- Shield bash now spends all your block and converts it to damage. (Doubled for innate block.)
- Damage-focused spells can now roll weapon enchantments. ( @Aewynne )
- Combo-infused boots now allow chainstomping the same enemy.
VISUAL CHANGES
- Added card art for Frost & Flame, Trifecta, Static Shock and Critical Guard.
- Gave Valkyrie a new model.
- Added new VFX for ambushes.
- Lots of little visual improvements that I'm not gonna write here, because you can see them.
BUGFIXES
- Fixed enemies not spawning in the Ruins.
- Fixed placing a beam redirector not re-equipping active item.
- Fixed elite Pages appearing like regular Pages.
- Fixed earth elementals having an existential crisis after their tackle if they missed.
- Fixed spellsword discount buff marker having collision.
- Fixed some things not having info for death summary.
- Fixed Schadenfreude+ instead checking for Firm Stance+ for the upgraded effect. ( @Fwutters )
- Fixed the join menu falsely still claiming you can't join during the tutorial. ( gigavlad & Amdir)
- Fixed difficulty modifier unlock conditions for top and middle row being swapped.
- Conjured Elementals now give credit for their kills to the holder of their summoning item.
- Fixed enemies only moving diagonally in specific situations using random movement; most noticeably on crabs.
- Fixed a bug where targeting an item wouldn't display its tooltip until you un-targeted and re-targeted it.
- Fixed Concussive Fist stunning allied characters. (am noah)
- Fixed Elite Gunners becoming immune to having their attack interrupted after firing one shot. ( @Fwutters )
- Fixed steam achievements and an unlock notification still triggering for the removed deck Traveler's Pact. (am noah)
- Fixed bounce-infused melee deflecting projectiles with 0 velocity. (Fwutters)
- Fixed sprint state staying on client players after they get hit out of sprint if they kept holding the sprint button. ( @zaprice & @Cellestus )
- Fixed fog poisoning timer hiding behind boss health bars. (Cellestus)
- Fixed client players not seeing fog timer increase when levelling up. (zaprice)
- Burn, Chill and Wet can no longer be applied to Invulnerable targets. (Cellestus)
- Objects and enemies should no longer spawn on top of Curse/Blessing pools.
- Made some improvements to multiplayer jump rope replication. ( @JustDoom & @am noah )