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0.2.6 - Good Ol' Polish

I have decided to stop writing "Reported by" in front of every bug report credit. People can probably deduce. -Mag

- Powershot infusion now adds a hold input to non-charge items to allow powershotting.

- Spear pogo is now way easier to use, slightly faster and has a sound on pogo bounce.
- Daggers & Axes now have Empower size scaling on attacks.

- Increased Inferno infusion Empower from 2 -> 3.

- Deckhand's Decksweeper can now be canceled by using it again during the pose.

- Characters using stools as shields now hold them in a way that makes some amount of sense.
- Rocket Launchers no longer have a visible rocket while out of durability.
- Hub/Heartspring character select entrance is now a bit less subtle. (Mr. Delightful)

- Shopkeepers can no longer spawn as elites, increased their health from 25 -> 35.
- Reduced health regen rate of small Crystal Chests by ~20%.
- Crystal Chests now look cracked if they're missing any health.
- Wind Blades can no longer be destroyed by melee attacks.

- Added some invisible walls to Fairweather Fleet.

- Renamed Final Fountain to The Last Solace.
- "Renamed" Hub to Heartspring.

- Restructured item types on item tooltips, and they now include a word for item rarity (except on consumables).
- Removed the "Weapon" item type for being kind of useless. You can probably tell what's a weapon, spears don't need to be "Spear Weapons".

- Adjusted how discounted spell mana cost is displayed.

- Added item icons for Infusion Slot Upgrader & Bag of Gold.

- Updated various outdated texts, like Architect lying about Scrap and Lingering Power still calling Boons elemental charges.

- Fixed bosses getting interrupted by high knockback regular attacks, and receiving ridiculously low stagger from attacks. (Yoba)
- Fixed fruits not being considered consumables and consequently having infusion slots.
- Fixed Rocket Launcher infusion trait again. (Yoba)
- Fixed Cosmic Will & Spellsword affecting non-spells with mana costs. (Fwutters)
- Blood shop & Inferno infusion health costs now properly ignore Shadow of Death. (Fwutters)
- Fixed Revenant not glowing while active for client players.
- Fixed Revenant speed buff stacking for clients when dropped and picked back up. (zaprice)
- Fixed Deckhand's Last Stand dispelling debuffs from 0-damage hits while already at 1 health. (zaprice)
- Fixed Scrapper being a huge bully to people with Platform Boots. (zaprice & Cellestus)
- Run Summary now properly uses area names. (Cellestus)
- Fixed Archives Fountain & The Last Solace not displaying area names/info on HUD.
- Fixed HUD showing floor tracker on non-gameplay areas without a 4-floor structure.
- Fixed Run Summary killed by icon background stretching if the killed by text is more than 2 lines.
- Rope Drones now drop rope if telepotioned. (Cellestus)
- Fixed ropes not getting attached to drones on client.
- Fixed Barrels and Alchemical Jars *very* slowly rolling around after spawning.
- Probably fixed player characters being prone to skipping dialogue lines in weird ways during dialogue.
- Fixed the Un-Infuser chucking items into the void if enough infusions were on an item. (Cellestus)
- Fixed the visible tiles of moving rooms sometimes being the wrong way around.
- Fixed punching with a candle not inflicting Burn or putting out regular candles.
- Fixed world colors getting wonky on ghosts when moving between sections of certain areas.