SP 2018.3.3 Added: Integrate new project template: "PBR - Metallic Roughness Alpha-blend" Linux Dynamic library search order changed to prioritize libraries in the installation directory ahead of what is installed on the system Fixed: Mesh sometimes disappears from the 3D viewpor
Substance Painter 2018.3.2 fixes a bunch of issues, adds an USDZ export option and more control over the filtering quality in the viewport . Added: Summary: hotfix with some new features Allow export to USDZ Allow to control the texture quality in the Display Settings Added mip b
Substance Painter 2018.3.2 fixes a bunch of issues, adds an USDZ export option and more control over the filtering quality in the viewport .
Added:
Summary: hotfix with some new features
[Export] Allow export to USDZ
[Viewport] Allow to control the texture quality in the Display Settings
[Viewport] Added mip bias setting in Display Settings
[Viewport] Added anisotropic filtering in Display Settings
[plugins] Update official plugins to use the style of Substance Painter 2018
[License] Install license by default in a user folder to avoid rights management issues
Fixed:
Crash linked to decompression
Add TAA on solo material
Noise with shadow, TAA and alpha test shader with dithering
Remove specular dithering for all classic PBR shaders
Crash in the shader settings in some cases
Scattering activation is not synchronized between OpenGL and Iray renders
Smudge and clone tools do not work anymore on specific meshes
Some texture sets can not appear in Iray render
Renamed Texture Sets are not saved after closing project
Wireframe artefacts when drag and dropping materials on ID maps
[Scripting] File path creation not forced when saving a project
[Scripting] Callback “onProjectAboutToSave()” doesn’t work anymore
Substance Painter Fall 2018 Update is here and with it a huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content. This will be the last feature update for the 2018 cycle. To keep receiving updates next year, y
Substance Painter Fall 2018 Update is here and with ita huge boost in performance, viewport upgrades, proper 2D view export, new UI helpers, an enhanced symmetry tool and new content.
This will be the last feature update for the 2018 cycle. To keep receiving updates next year, you can upgrade to Substance Painter 2019, which is currently at a release discount of -34% and on top of which you'll be able to use a 32% off loyalty cdiscount starting in a few hours.
Hi everyone, a new hotfix update is now available and fixes long standing bugs as well as some regressions introduced in the last update. Here is a recap of all the fixes and changes since the Summer release: 2018.2.3 Fixed: Unusable 2D View Switching from UV projection to tri-pl
Hi everyone, a new hotfix update is now available and fixes long standing bugs as well as some regressions introduced in the last update.
Here is a recap of all the fixes and changes since the Summer release:
2018.2.3
Fixed:
[2D View] Unusable 2D View
[Crash] Switching from UV projection to tri-planar projection leads to a crash
[RayCollider] Multiple crashes due to "RayCollider"
[Tool] Switching layers lose the modified brush properties
Brush settings are reseted when switching to the eraser
Known Issues:
Computation freeze on AMD VEGA GPUs
Huion tablet issue with shortcuts on Windows OS
2018.2.2
Added:
[Content][Shelf] Add a Skin shelf preset
[Content][shelf] Conversion of 19 skin normals into materials for subsurface scattering
[Scripting] Create a project template from an open project
[Scripting] Get/Set export settings of an opened project
[Updates] Be able to disable the auto update pop-up from settings and environment variable
[Updates] Have a not display until next version on the maintenance outdated pop-up
Fixed:
[Camera] Wrong zoom by switching from orthographic to perspective
[Display] Some maps are displayed in linear instead of sRGB
[Viewports] Mesh focus does not behave properly
[2D View] Project with broken camera has disappearing UVs Shells
[SSS][Tooltip] subsurface scattering tooltips appear in the log
Some projects cannot be opened in 2018.2 and error message can't save a null substance package
[Mask] Paint tool color can be stuck in some cases when working in a mask
[Material] Maps not appearing in specific situations
[Proj][Tools] Manipulator active with a generator
[Substance] Missing Substance groups of parameters
[Scripting] Incorrect software name in documentation
[UDIMs] No information in log about UVs shells on multiple UVs tiles
2018.2.1
Fixed:
Missing subsurface scattering shader parameters from upgrading projects
The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2. Added/Changed Generic sub
The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2.
A new hotfix release has been published: Added • Allow to save project when Painter restarts Fixed • Search in Substance Source plugin does not work • Importing Smart Materials leads to a crash in some cases • Deleting Smart Materials leads to a crash in some cases • Saving leads
A new hotfix release has been published:
Added • [Preferences] Allow to save project when Painter restarts
Fixed • [Plugin] Search in Substance Source plugin does not work • [Smart Materials] Importing Smart Materials leads to a crash in some cases • [Smart Materials] Deleting Smart Materials leads to a crash in some cases • [Save] Saving leads to a crash in some rare cases • [Shelf] Invert setting does not work on Cells 2 and Cells 3 • [Shelf] Typos in some Alphas • [Shelf] Some substance materials do not render properly
Hi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one! You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale
Hi everyone! Steam just released a new feature allowing developers and creators to have their own homepage, so we made one!
You'll find on this page links to our current tools and following us will allow you to receive notifications whenever we publish a new update, have any sale or even release an entirely new app, who knows? ːsteamhappyː
A new update for Substance Painter is now available! The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method. If you encounter issues saving your project, refer to the document
A new update for Substance Painter is now available! The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method.
If you encounter issues saving your project, refer to the documentation.
Added:
[Bakers] Performance improvement with new baker version
Force display dialog with incompatible GPU
[Save] Expose new compact project functionality (full/compact save mode)
[Save] Inform user in case of saving error
[Clean] Next save in full/compact mode
[Sliders] Improvement of the precision of the color/grayscale bars and sliders
[Sliders] Addition of Up/Down arrow controls
[Sliders] Same detection zone for color and grayscale bar sliders
[Plugin] Autosave always in incremental mode
[Plugin] Option to switch plugins to new interface style
[Language] Add Chinese translation
[Padding] Option to switch between UV and 3D space neighbor padding per Texture Set in Texture Set Settings
[Script] Expose save mode: full/compact or incremental
[Script] Update scripting/QML documentation
[Log] Indicate save mode in log (full/compact or incremental)
Fixed:
[Tool] Channel slot transforms into a material slot on single-channel fills
Crash when loading a mesh (FBX) with some faces not assigned by a material
Crash in Iray with NVIDIA GRID 5.2 on virtual machine
Crash when undoing a material preset deletion
Crash when loading some projects
[Command line] New command line for UDIMs meshes split-by-udim
[Toolbar] Shrinking of the toolbar
[Instancing] Cannot instantiate bitmaps across multiple texture sets
[Viewport] Refresh is not complete when painting on mesh with tiled UVs
[Iray] Normal Map is applied twice for dielectrics
[Shelf] Typos in some Substance parameters (alphas, procedurals and matfx)
[Shelf] Typo for the bitmap "Authorized Personnel Only"
[Script] Function alg.shaders.materials() does not work anymore
We just launched a new fun contest in partnership with our friends at Marvelous Designer! For the full rules, prizes and detail, head over to our blogpost . If you have any question or need precisions about the rules, don't hesitate to ask!
We just launched a new fun contest in partnership with our friends at Marvelous Designer! For the full rules, prizes and detail, head over to our blogpost. If you have any question or need precisions about the rules, don't hesitate to ask!
Substance Painter 2018.1.1 is a hotfix update solving several issues introduced with the March 2018.1 release. Fixed: Issue when changing default interaction choices Crash with Assimp library Regression on performance with A.O. map Lens Distortion is not applied to the Alpha chan
Substance Painter 2018.1.1 is a hotfix update solving several issues introduced with the March 2018.1 release.
Fixed:
[Tablet] Issue when changing default interaction choices
[Bakers] Crash with Assimp library
[Bakers] Regression on performance with A.O. map
[Iray] Lens Distortion is not applied to the Alpha channel
[Drivers] Update of minimum drivers requirements
[3Dview] Normals not correctly generated on UDIM meshes without normals information
[Intel] Crash with Substance Painter 2018.1.0
[Intel][Viewport] Issue with padding (black artefacts)
Substance Painter Spring 2018 Update is here! A brand new style, new user experience, performance improvements and better painting among other things! More details... Added: New overall style (icons, color, behavior) New default layout User experience enhancement while painting S
Substance Painter Spring 2018 Update is here! A brand new style, new user experience, performance improvements and better painting among other things!
Substance Painter 2017.4.2 has just been released. Changes: Get the status of an export with step by step progress Allow cancelling an export Export textures to Sketchfab without losing normal map quality Export in glTF binary format (glb) Allow resizing columns in configuration
Substance Painter 2017.4.2 has just been released.
Changes:
[Export] Get the status of an export with step by step progress
[Export] Allow cancelling an export
[Export] Export textures to Sketchfab without losing normal map quality
[Export] Export in glTF binary format (glb)
[Export] Allow resizing columns in configuration tab of the export window
[Shader] Add a changelog for the shader API
[Scripting] Add Before and After callback functions when exporting textures
[Iray] Upgrade to SDK 2017.1 (support of Volta GPUs)
Fixed:
Crash when quitting the application before the main window is displayed
[MAC] Crash when loading grayscale maps with IRAY
[MAC] VRAM detection is not correct with the new High Sierra OS
[Plugin] Downloading assets from Substance Source does not work anymore
[Scripting] Incorrect minimum plugin version detection
[Export] Fail to save export preset after exporting textures
[Instancing] Issue on generators instantiated in a TextureSet with no Additional Maps
[Viewport] Dithering does not work with resolution above 4k
[Viewport] 2D View material display is covered with noise
[Shelf] Improve loading time for shelf presets
[Engine] Incorrect blending when painting under color selection
A new hotfix release is now available for Substance Painter. Important: Several common crashes experienced by AMD Radeon users can be fixed by updating the Radeon driver to the latest Adrenalin release from AMD. Changes Export mesh through the scripting API Disable import of unsu
A new hotfix release is now available for Substance Painter.
Important: Several common crashes experienced by AMD Radeon users can be fixed by updating the Radeon driver to the latest Adrenalin release from AMD.
Changes
[Scripting] Export mesh through the scripting API
[Import] Disable import of unsupported mesh file format (allow only obj, fbx, dae, ply)
[Log] Indicate more precisely the TDR issue in the log file
Fixes
Crash if application is closed before resources crawling has finished
Crash when opening projects with Smudge/Clone tool
Crash when using redo after an undo of a Shader change in Viewer Settings
[Engine] Texturing differs between Painter 2017.2 and 2017.4
[Viewport] Picking on an ID map from an instance samples the wrong color
[Export] Crash when exporting an invalid normal or occlusion texture
[Export] PSD files have their groups locked when opened in Photoshop CS6
[Plugin] Photoshop plugin ignores channel selection and always export everything
[Layers] Anchors break when copy/pasted across Texture Sets
[Layers] Some anchor's references cannot be restored if broken
[Shader] pbr-coated secondary roughness parameter is broken
[Steam] Version checker pop-up shouldn't be visible at launch
Hi everyone, You may have noticed that there was a lot of confusion around the loyalty coupons to upgrade from Substance Painter 2 to Substance Painter 2018 during the sale. This was caused my multiple issues and misunderstandings colliding at the worst time possible and we are s
Hi everyone,
You may have noticed that there was a lot of confusion around the loyalty coupons to upgrade from Substance Painter 2 to Substance Painter 2018 during the sale.
This was caused my multiple issues and misunderstandings colliding at the worst time possible and we are sorry for the trouble that ensued.
The upgrade coupon was supposed to let you upgrade for 33% of the original price ($50 instead $149). Since unfortunately we didn't manage to have this coupon properly available by the end of the sale, we are seting up a new -66% discount which will be available until the end of the week.
The discount will be applied automatically to the purchase price on the Store page for Substance Painter 2018.
The first major feature update for this new release cycle of Substance Painter starts with the addition of Layer Instances, which allows you to apply materials, smart materials and effects across multiple texture sets. There is also a new Live Link with Unreal Engine 4 as well as
The first major feature update for this new release cycle of Substance Painter starts with the addition of Layer Instances, which allows you to apply materials, smart materials and effects across multiple texture sets. There is also a new Live Link with Unreal Engine 4 as well as new frunge maps and materials for you to play with!
Added :
[Instancing] Allow to instantiate parameters across layers
[Instancing] Allow to jump between a source layer and an instance
[Instancing] Add a "instantiate across texture sets" action
[Instancing] Indicate in the layer stack re-entrant instances (cycles)
[Instancing] Delete instances when a source is removed
[Instancing] Don't allow Anchor's references from outside an instanced folder
[UI] Move the Undo Stack into its own window named "History"
[Plugin] Integrate DCC live-link plugin
[Engine] Improve painting performances with Sparse painting
[Export] Add draft and re-export options to Sketchfab exporter
[Shelf] Add "flip" control for Font substances
[Shelf] Add 20 new procedurals materials
[Shelf] Add 40 new grunges maps (bitmap based and procedural)
[Viewport] Enable brush preview collisions on other visible texture sets
Update AMD GPU drivers minimum requirements
Fixed :
Crash When computing Substances at too big resolutions
Crash when painting heavily with particles
[Viewport] Incorrect specular reflection in the 2D view with specific meshes
[UI] Some unwanted actions appear into the History window
Known Issues :
[Layers] Some anchor's references cannot be restored if broken
Crash when using redo after an undo of a Shader change in Viewer Settings