Substance Painter 2018.3.2 fixes a bunch of issues, adds an USDZ export option and more control over the filtering quality in the viewport .
Added:
- Summary: hotfix with some new features
- [Export] Allow export to USDZ
- [Viewport] Allow to control the texture quality in the Display Settings
- [Viewport] Added mip bias setting in Display Settings
- [Viewport] Added anisotropic filtering in Display Settings
- [plugins] Update official plugins to use the style of Substance Painter 2018
- [License] Install license by default in a user folder to avoid rights management issues
Fixed:
- Crash linked to decompression
- Add TAA on solo material
- Noise with shadow, TAA and alpha test shader with dithering
- Remove specular dithering for all classic PBR shaders
- Crash in the shader settings in some cases
- Scattering activation is not synchronized between OpenGL and Iray renders
- Smudge and clone tools do not work anymore on specific meshes
- Some texture sets can not appear in Iray render
- Renamed Texture Sets are not saved after closing project
- Wireframe artefacts when drag and dropping materials on ID maps
- [Scripting] File path creation not forced when saving a project
- [Scripting] Callback “onProjectAboutToSave()” doesn’t work anymore
- Forum links broken in report bug window
Known Issues:
- Computation freeze in some cases on AMD VEGA GPUs
- Huion tablet issue with shortcuts on Windows OS