Developer postOriginal post (opens in a new tab)

Substance Painter 2018.3.2

Substance Painter 2018.3.2 fixes a bunch of issues, adds an USDZ export option and more control over the filtering quality in the viewport .

Added:

  • Summary: hotfix with some new features
  • [Export] Allow export to USDZ
  • [Viewport] Allow to control the texture quality in the Display Settings
  • [Viewport] Added mip bias setting in Display Settings
  • [Viewport] Added anisotropic filtering in Display Settings
  • [plugins] Update official plugins to use the style of Substance Painter 2018
  • [License] Install license by default in a user folder to avoid rights management issues

Fixed:

  • Crash linked to decompression
  • Add TAA on solo material
  • Noise with shadow, TAA and alpha test shader with dithering
  • Remove specular dithering for all classic PBR shaders
  • Crash in the shader settings in some cases
  • Scattering activation is not synchronized between OpenGL and Iray renders
  • Smudge and clone tools do not work anymore on specific meshes
  • Some texture sets can not appear in Iray render
  • Renamed Texture Sets are not saved after closing project
  • Wireframe artefacts when drag and dropping materials on ID maps
  • [Scripting] File path creation not forced when saving a project
  • [Scripting] Callback “onProjectAboutToSave()” doesn’t work anymore
  • Forum links broken in report bug window

Known Issues:

  • Computation freeze in some cases on AMD VEGA GPUs
  • Huion tablet issue with shortcuts on Windows OS