The first major feature update for this new release cycle of Substance Painter starts with the addition of Layer Instances, which allows you to apply materials, smart materials and effects across multiple texture sets. There is also a new Live Link with Unreal Engine 4 as well as new frunge maps and materials for you to play with!
Added :
- [Instancing] Allow to instantiate parameters across layers
- [Instancing] Allow to jump between a source layer and an instance
- [Instancing] Add a "instantiate across texture sets" action
- [Instancing] Indicate in the layer stack re-entrant instances (cycles)
- [Instancing] Delete instances when a source is removed
- [Instancing] Don't allow Anchor's references from outside an instanced folder
- [UI] Move the Undo Stack into its own window named "History"
- [Plugin] Integrate DCC live-link plugin
- [Engine] Improve painting performances with Sparse painting
- [Export] Add draft and re-export options to Sketchfab exporter
- [Shelf] Add "flip" control for Font substances
- [Shelf] Add 20 new procedurals materials
- [Shelf] Add 40 new grunges maps (bitmap based and procedural)
- [Viewport] Enable brush preview collisions on other visible texture sets
- Update AMD GPU drivers minimum requirements
Fixed :
- Crash When computing Substances at too big resolutions
- Crash when painting heavily with particles
- [Viewport] Incorrect specular reflection in the 2D view with specific meshes
- [UI] Some unwanted actions appear into the History window
Known Issues :
- [Layers] Some anchor's references cannot be restored if broken
- Crash when using redo after an undo of a Shader change in Viewer Settings