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Substance Painter 2018.1.2

A new update for Substance Painter is now available!
The main highlights of this new build are improved baking speed, revamped save system, Chinese translation and the ability to switch off the new padding method.

If you encounter issues saving your project, refer to the documentation.

Added:

  • [Bakers] Performance improvement with new baker version
  • Force display dialog with incompatible GPU
  • [Save] Expose new compact project functionality (full/compact save mode)
  • [Save] Inform user in case of saving error
  • [Clean] Next save in full/compact mode
  • [Sliders] Improvement of the precision of the color/grayscale bars and sliders
  • [Sliders] Addition of Up/Down arrow controls
  • [Sliders] Same detection zone for color and grayscale bar sliders
  • [Plugin] Autosave always in incremental mode
  • [Plugin] Option to switch plugins to new interface style
  • [Language] Add Chinese translation
  • [Padding] Option to switch between UV and 3D space neighbor padding per Texture Set in Texture Set Settings
  • [Script] Expose save mode: full/compact or incremental
  • [Script] Update scripting/QML documentation
  • [Log] Indicate save mode in log (full/compact or incremental)

Fixed:

  • [Tool] Channel slot transforms into a material slot on single-channel fills
  • Crash when loading a mesh (FBX) with some faces not assigned by a material
  • Crash in Iray with NVIDIA GRID 5.2 on virtual machine
  • Crash when undoing a material preset deletion
  • Crash when loading some projects
  • [Command line] New command line for UDIMs meshes split-by-udim
  • [Toolbar] Shrinking of the toolbar
  • [Instancing] Cannot instantiate bitmaps across multiple texture sets
  • [Viewport] Refresh is not complete when painting on mesh with tiled UVs
  • [Iray] Normal Map is applied twice for dielectrics
  • [Shelf] Typos in some Substance parameters (alphas, procedurals and matfx)
  • [Shelf] Typo for the bitmap "Authorized Personnel Only"
  • [Script] Function alg.shaders.materials() does not work anymore

Known Issues:

  • Computation freeze on AMD VEGA GPUs