Hi everyone, a new hotfix update is now available and fixes long standing bugs as well as some regressions introduced in the last update.
Here is a recap of all the fixes and changes since the Summer release:
2018.2.3
Fixed:
- [2D View] Unusable 2D View
- [Crash] Switching from UV projection to tri-planar projection leads to a crash
- [RayCollider] Multiple crashes due to "RayCollider"
- [Tool] Switching layers lose the modified brush properties
- Brush settings are reseted when switching to the eraser
Known Issues:
- Computation freeze on AMD VEGA GPUs
- Huion tablet issue with shortcuts on Windows OS
2018.2.2
Added:
- [Content][Shelf] Add a Skin shelf preset
- [Content][shelf] Conversion of 19 skin normals into materials for subsurface scattering
- [Scripting] Create a project template from an open project
- [Scripting] Get/Set export settings of an opened project
- [Updates] Be able to disable the auto update pop-up from settings and environment variable
- [Updates] Have a not display until next version on the maintenance outdated pop-up
Fixed:
- [Camera] Wrong zoom by switching from orthographic to perspective
- [Display] Some maps are displayed in linear instead of sRGB
- [Viewports] Mesh focus does not behave properly
- [2D View] Project with broken camera has disappearing UVs Shells
- [SSS][Tooltip] subsurface scattering tooltips appear in the log
- Some projects cannot be opened in 2018.2 and error message can't save a null substance package
- [Mask] Paint tool color can be stuck in some cases when working in a mask
- [Material] Maps not appearing in specific situations
- [Proj][Tools] Manipulator active with a generator
- [Substance] Missing Substance groups of parameters
- [Scripting] Incorrect software name in documentation
- [UDIMs] No information in log about UVs shells on multiple UVs tiles
2018.2.1
Fixed:
- Missing subsurface scattering shader parameters from upgrading projects