Update 1.11b released
Expanded control options Mines and grenades now bounce off forcefields in a similar way as other projectiles Debris physics improvements Improved Pyro FX Fixed missing particles on charge FX
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Expanded control options Mines and grenades now bounce off forcefields in a similar way as other projectiles Debris physics improvements Improved Pyro FX Fixed missing particles on charge FX

Adjusted ship physics: - Adjusted movement and turning acceleration curve to feel more precise and responsive - Banking and pitching movement now more closely match the ships' actual velocity - Afterburner speed increased Camera tracking while afterburning improved Manta level in

Enemy levels are now visible when selecting levels New lighting system implemented Debris FX improved Minor camera improvements Reduced Molter damage Increased impact force of melee attacks Mines or grenades will now instantly detonate when colliding at extreme velocities Using a

Late game enemy compositions are now more consistent Power Cores now drop from common containers Reworked Iccolon Reworked Arachna All pickup and levels boni for the following damage types have been increased by 20%: -Energy -Kinetic -Exotic -Biotech All pickup and levels boni fo

Weapon power reworked: - Power is increased by collecting Power Cores - Each level contains two Power Cores - Power increases firerate of primary weapons and matter regeneration rate - Jumping consumes all Power Level layouts are now visible on non-hidden levels 10 new tech picku

Added option for changing movement orientation Homunculus weight reduced from Heavy to Medium Rivals are less likely to charge with afterburner Reduced rival weapon damage Mines can now pass through portals Improved leaderboard display Improved teleport FX Improved fire FX Improv

New enemy added: Triton New primary added: Carbine New primary added: Pyro New primary added: Magma New secondary added: Homunculus New secondary added: Rime Mine New secondary added: Hyperdisc Added ingame anti-aliasing and ambient occlusion settings Controls can now be remapped

Adjusted difficulty Improved explosion physics Improved player damage feedback Enemies are better at using mines

Added framerate and v-sync options Simplified weapon power mechanic Each perk can now only be selected once Adjusted difficulty such that midgame is easier and late game is harder Rivals are now stronger 9 new Tech pickups added 3 new levels added New secondary weapon added: Octa

Added gamepad support Added audio settings menu Added controls settings menu Enabled music Various UI enhancements Increased homing and smart weapon acquisition range Lowered Hull upgrade bonus Lowered Repair upgrade bonus Slightly increased Shade max hull Slightly lowered Orca m

Explosions are bigger. Enemies die faster. You die faster. Changes: Faster and more responsive movement Rebalanced combat and difficulty scaling New weapon upgrade system New enemies and minibosses added 2 new levels added New enemy spawn patterns Greatly improved weapons FX and

This update brings another visual overhaul, a new upgrade system and tightens up combat mechanics and player physics. Combat FX adjusted for better visiblity and damage feedback Levels now have randomized color schemes and improved fidelity. Player ship handling made more respons

It has been a while. Since the last update I have been working hard on reworking several parts of the game to better fit my original vision of a procedural sci-fi shooter with light RPG elements and intricate combat. This meant this update took a lot longer than planned but it wa

It has been a while. Since the last update I have been working hard on reworking several parts of the game to better fit my original vision of a procedural sci-fi shooter with light RPG elements and intricate combat. This meant this update took a lot longer than planned but it wa

Changelog: Levels Added second chapter Rebalanced shop pricing Ships All ships can now carry two primaries Increased pickup attraction radius Increased pickup collection radius Reduced Orca speed Increased Shade max shield Increased Marauder speed and max shield New weapons Bandi

Changelog: Levels Added second chapter Rebalanced shop pricing Ships All ships can now carry two primaries Increased pickup attraction radius Increased pickup collection radius Reduced Orca speed Increased Shade max shield Increased Marauder speed and max shield New weapons Bandi

The focus of this update has been on creating more fluid gameplay and giving players more tools for defining their playstyle. The overall presentation has also been greatly improved. Changes: Levels are now sprawling dungeons Player movement and hitboxes greatly improved Secondar

The focus of this update has been on creating more fluid gameplay and giving players more tools for defining their playstyle. The overall presentation has also been greatly improved. Changes: Levels are now sprawling dungeons Player movement and hitboxes greatly improved Secondar

Early Access 0.264 Changelog: New player craft added New secondary weapon added 3 new primary weapons added New level added 3 new enemies added Adjusted difficulty curve Added onboard computer announcer Added scoring system Enemies can now be rammed Increased hull of all player c

Early Access 0.264 Changelog: New player craft added New secondary weapon added 3 new primary weapons added New level added 3 new enemies added Adjusted difficulty curve Added onboard computer announcer Added scoring system Enemies can now be rammed Increased hull of all player c