Changelog:
-
Levels
- Added second chapter
- Rebalanced shop pricing Ships
- All ships can now carry two primaries
- Increased pickup attraction radius
- Increased pickup collection radius
- Reduced Orca speed
- Increased Shade max shield
- Increased Marauder speed and max shield New weapons
- Bandit
- Whirlwind
- Taurus Cannon Weapons
- Polygun firerate and projectile speed increased
- Chaingun damage increased
- Sicklepulse firerate and damage increased
- Dumbfire ammo cost reduced
- Firebomb ammo cost reduced
- Shock Mine detonation delay reduced
- Increased Orbiter ammo
- Orbiters are now only triggered by primaries UI
- Improved how handling stat is calculated on ship selection screen
- Reworked loading screen
- Ammo cost display now takes burst firing into account
- Added numerical shield display
- Added numerical hull display
- Added low ammo warnings
- Added ammo pool displays
- Added restart button to pause menu Visuals
- Improved level generator room layout randomization
- Improved environment lighting
- Adjusted colors of various effects to increase readability
- Improved floor textures Misc
- Dying enemies will now explode when colliding with dynamic objects
- Improved performance of rapid fire weapons.
- Fixed some weapons causing popping sounds when fired rapidly
- Fixed weapon ammo display sometimes not updating correctly
- Fixed a rare bug that caused level loading to fail
- Fixed area of effect weapons freezing debris physics