The focus of this update has been on creating more fluid gameplay and giving players more tools for defining their playstyle. The overall presentation has also been greatly improved.
Changes:
- Levels are now sprawling dungeons
- Player movement and hitboxes greatly improved
- Secondaries are now permanent weapons
- Fuel mechanic removed
- All craft now have Afterburner
- Cleaned up weapon mechanics and hit detection
- Improved lighting and particle effects
- Simplified UI
- New enemies added
- Destructable containers and objects added
- Various performance improvements added
A content patch containing new levels, weapons and more will be added next week.