Early Access 0.264 Changelog:
- New player craft added
- New secondary weapon added
- 3 new primary weapons added
- New level added
- 3 new enemies added
- Adjusted difficulty curve
- Added onboard computer announcer
- Added scoring system
- Enemies can now be rammed
- Increased hull of all player craft
- Improved handling of all player craft
- All player craft now have one primary and secondary bank
- Improved appearance of various UI elements
- Added glow effect to ingame UI
- Reworked craft and weapon icons
- Reworked and expanded upgrade systems
- Increased rarity of powerful secondary weapons
- Removed Power Cores
- Reduced mine detonation delay
- Enemies now have a small chance of dropping a weapon when killed
- All enemies are now less aggressive
- Added new credits pickup models
- Improved enemy damage and death FX
- Improved volume mixing for better spatial awareness
- Weapons with no ammo can no longer fire at a reduced rate
- Enemies no longer perform suppressive fire while the player is cloaked
- Added bullet casing sounds
- Fixed bouncing projectiles not being able to bounce off doors
- Fixed a crash related to fuel consumption
- Fixed scoreboard displaying too many entries
- Fixed gameplay audio continuing when exiting to main menu
- Fixed pickups dropped from enemies sometimes not being affected by physics
- Fixed homing warning displaying after a homing projectile is no longer tracking the player
- Fixed ambient sounds not being played correctly