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Update 1.05 released
- Added framerate and v-sync options
- Simplified weapon power mechanic
- Each perk can now only be selected once
- Adjusted difficulty such that midgame is easier and late game is harder
- Rivals are now stronger
- 9 new Tech pickups added
- 3 new levels added
- New secondary weapon added: Octaburst
- Beehive weight class reduced from Heavy to Medium
- Torpedo weight class reduced from Heavy to Medium
- Fixed Quasar rarity being much higher than intended
- Molter matter cost increased
- Sentry Mines now use a more consistent firing pattern
- Fixed overcharged beam weapons being able to fire overlapping beams
- Intelligent enemies are now more likely to chase the player through teleports
- Adjusted Blast FX to be more distinctive
- Updated Mako textures
- Fixed jump charge sound not being affected by volume settings
- Fixed Blackbird turn rate being much higher than intended
- Various lighting improvements
- Lamps can now be destroyed(!)
- Reduced Firebomb screenshake intensity
- Updated Thorax firing sound
- Updated Sicklepulse firing sound
- Updated Plasma firing sound
- Updated Scepter firing sound
- Updated Assault Rod firing sound
- Updated Cleaver firing sound
- Added new Trident firing sound
- Added new Torpedo firing sound
- Reworked rival spawn sound to more recognizable
- Improved various weapon FX
- Improved homing lock feedback
- Added missing weapon announcements
- Major performance optimizations