Weapon power reworked: - Power is increased by collecting Power Cores - Each level contains two Power Cores - Power increases firerate of primary weapons and matter regeneration rate - Jumping consumes all Power
Level layouts are now visible on non-hidden levels
10 new tech pickups added
New primary added: Flux
New secondary added: Anemone Mine
New level added
Improved scenery variation
Weapon displays now show matter cost
Pickups are now affected by terrain modifiers
Mines and grenades are now affected by terrain modifiers
Player and rivals are now affected by torque from impacts and explosions
Blackbirds now use afterburner
Generators no longer affect enemy pathing after being destroyed