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Update 1.10 released
- Enemy levels are now visible when selecting levels
- New lighting system implemented
- Debris FX improved
- Minor camera improvements
- Reduced Molter damage
- Increased impact force of melee attacks
- Mines or grenades will now instantly detonate when colliding at extreme velocities
- Using afterburner on dying enemies will now cause them to explode instantly
- Fixed Anemone Mine fragments dealing no damage when used by AI
- In extreme cases where ships are pushed outside the level boundary they will now be teleported back inside the level
- Fixed a rare bug where a pickup would "stick" to the surface of a forcefield for several seconds