AmaranTime Arena

Joshua Angeley

Released
Dec 14, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

19 posts
  1. Developer post

    AmaranTime Arena 2.5 - Mother Of All Updates

    This is a little bit embarrassing, but after all this time, we have a huge update for AmaranTime Arena! It’s been an extremely busy year, from going to my first GDC in 2019, to taking this game to Momocon 2019, and finally presenting this game at DreamHack 2019! Just as we were c

  2. Developer post

    AmaranTime 2.4 - Sword and Melee System

    Today, we are releasing a new weapon to AmaranTime Arena, the Laser Sword! We wanted to explore how we can destroy robots in a different fashion than just shooting at them from afar, so we developed this new melee weapon! You can pummel enemies with the blade, and once you have c

  3. Developer post

    AmaranTime 2.3 - Preliminary Windows Mixed Reality Support

    Today, we are adding Windows Mixed Reality support to AmaranTime Arena! If setting up the Oculus cameras or Vive base stations makes you as tired as I am, then you will love this update! In order to accommodate the new platform, we added a new Guided Throwing mechanic. Now, when

  4. Developer post

    AmaranTime 2.2 - Rocket Launcher

    In this update, we are releasing a new weapon type, the Rocket Launcher! The rocket launcher is an unlockable in the game, and is located on the left side of your head. The rocket itself homes on enemies when fired, so proper aiming is not required. Don’t fire the rocket to close

  5. Developer post

    AmaranTime 2.1 - Pivots for the Better

    Woah, what happened to 2.0? Apparently I forgot to do a little write-up for that update, my b. All in all, I had this really cool upgrade system where people could earn points, then spend them on upgrades in a VR menu. It was awesome, except for that no one knew how to make the m

  6. Developer post

    AmaranTime 1.8 - Locomotion Adjustments, Enemy Adjustments, and the FUTURE

    Long time, no see! I've been working on these over the holidays, and have started some prep work for future earnable upgrades in game! Some of these updates you will not see until the next big update, hopefully in March. Happy blasting! Balance Adjustments The LASR-1 enemy is now

  7. Developer post

    AmaranTime 1.8 - Locomotion Adjustments, Enemy Adjustments, and the FUTURE

    Long time, no see! I've been working on these over the holidays, and have started some prep work for future earnable upgrades in game! Some of these updates you will not see until the next big update, hopefully in March. Happy blasting! Balance Adjustments The LASR-1 enemy is now

  8. Developer post

    AmaranTime 1.7 - Enhanced City, More Intuitive Controls, and Fixes Galore!

    Environment Replaced basic blocks with City Tower blocks that glow! Added the unique tower named Quartz Tower! Controller Highlights Controllers fade out when you hover over an item Controllers also use this system for haptic feedback Depending on the hovered item, the controller

  9. Developer post

    AmaranTime 1.7 - Enhanced City, More Intuitive Controls, and Fixes Galore!

    Environment Replaced basic blocks with City Tower blocks that glow! Added the unique tower named Quartz Tower! Controller Highlights Controllers fade out when you hover over an item Controllers also use this system for haptic feedback Depending on the hovered item, the controller

  10. Developer post

    AmaranTime v1.6 - Redesigning the Pistol and Music!

    AmaranTime v1.6 will be available super shortly, with a bunch of updates from lessons learned! This update revolves around interacting with the gun, which admittedly may change in the future. Neverless, here are the updates! Upgrades Upgraded Unity to version 5.6.3 Upgraded Steam

  11. Developer post

    AmaranTime v1.6 - Redesigning the Pistol and Music!

    AmaranTime v1.6 will be available super shortly, with a bunch of updates from lessons learned! This update revolves around interacting with the gun, which admittedly may change in the future. Neverless, here are the updates! Upgrades Upgraded Unity to version 5.6.3 Upgraded Steam

  12. Developer post

    AmaranTime v1.5 is Live!

    AmaranTime v1.5 is live with some big fixes and enhancements for you all! Enhancements Rounded the value of the health status on the HUD The LASR laser beam has a unique sound LASR now has a unique charging sound The LASR laser beam inflicts continuous damage Bug Fixes The health

  13. Developer post

    AmaranTime v1.5 is Live!

    AmaranTime v1.5 is live with some big fixes and enhancements for you all! Enhancements Rounded the value of the health status on the HUD The LASR laser beam has a unique sound LASR now has a unique charging sound The LASR laser beam inflicts continuous damage Bug Fixes The health

  14. Developer post

    Oculus Rift Support and New Enemy!

    Hey everyone! I'm not dead, development just takes a lot more time than I thought. Now that we are on version 4 or whatever now, here are the highlights! Refactor and Enhancements Created an Event System to handle both Vive and Oculus Touch Controllers Adjusted the Lighting New F

  15. Developer post

    Oculus Rift Support and New Enemy!

    Hey everyone! I'm not dead, development just takes a lot more time than I thought. Now that we are on version 4 or whatever now, here are the highlights! Refactor and Enhancements Created an Event System to handle both Vive and Oculus Touch Controllers Adjusted the Lighting New F

  16. Developer post
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  18. Developer post

    AmaranTime Update v1.1!

    I am back from the holidays with an update for AmaranTime. One of the features I was (and still am) proud of is the Run In Place Locomotion, but I found that not many people would prefer to just play the game standing in the same place. Since I want to test out if the Run In Plac

  19. Developer post

    AmaranTime Update v1.1!

    I am back from the holidays with an update for AmaranTime. One of the features I was (and still am) proud of is the Run In Place Locomotion, but I found that not many people would prefer to just play the game standing in the same place. Since I want to test out if the Run In Plac