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AmaranTime v1.6 - Redesigning the Pistol and Music!

AmaranTime v1.6 will be available super shortly, with a bunch of updates from lessons learned! This update revolves around interacting with the gun, which admittedly may change in the future. Neverless, here are the updates!

Upgrades

  • Upgraded Unity to version 5.6.3
  • Upgraded SteamVR plugin to version 1.2.2
  • Upgraded Lighting to work with new Unity version. Also provided a nice performance boost

Gun Upgrade

  • Built my own Gun Pistol Model
  • Added shiny materials to model. Rotate it to see the sheen!
  • Non-realistic gun smoke emits from the tip when fired. May change this later.
  • A “laser sight” is added to help players know where their shots will land. It will only appear when the gun is loaded.
  • Added Recoil to the Pistol
  • Fires at the same speed when is slow mo as well.

Ammo Upgrade

  • Built my own Ammo Model
  • Also added shiny materials to this model
  • Ammo Count is now next to the Ammo. It will always be facing the player’s head.
  • Ammo disappears once the ammo is fully depleted.

New Reloading Mechanic

  • You must place the Ammo inside the empty space of the Pistol to reload
  • Or just slap the pistol against the ammo, that works.
  • Added Chamber and Dechamber sounds.
  • The ammo auto-ejects when the ammo is fully depleted

Other Features

  • Added a Horizontal Health Bar. Will convert it to Vertical Health Bar is a future update.
  • Health UI and Damage Feedback Canvas has been separated.
  • Damage Feedback Canvas is only enabled when the Player takes damage. Provides a significant performance boost.

Music Thank you Jared Le Doux for the awesome battle music! It’s so freaking amazing!