Minor update
Fixed playtest menu and pause buttons not working in game scene
Developer posts and news about this game.

Fixed playtest menu and pause buttons not working in game scene

New: Photo Mode F1 to pause without showing the pause menu F2 to pause and hide the UI Updates & Fixes Added cell outline and flagella to customization options Flagella can be painted different colours at the base and ends, and you can lower the opacity on the ends Selector c

The new character customization tool is live on the playtest. Now you can name your species and change its appearance. Click the new Customize button on the main menu to open the customization window. Here you can choose a name for your species, and pick your colours. Click on an

New creatures: Vorticella and Rotifer Vorticella Appears when fungal aggregates start to form Stays attached to the outer walls Creates currents that push you around Eats bacteria only for now More spawn if it is well fed Shy, hides when non-food creatures touch its mouth Will re

New Creature: Euplotes Euplotes is a new ciliate predator. It's attracted to more robust aggregate habitats, and has a strong suction force that will pull you in if you aren't careful. Other updates: Adjustments to cluster sticking and aggregate behaviour around fungi Larger soil

New Creature: Cinetochilum Cinetochilum is a very small, active ciliate that is attracted to fungal aggregates once they meet certain habitat criteria. It swims around the aggregates and stirs up debris, bacteria, and other objects. Other new features: Soil clusters can now stick

Hi everyone! There are a lot of changes in this update, including some new mechanics that fundamentally change how the game works. Here’s an overview of the biggest changes in this update: Fungi Added Fungi first appear on the scene in the form of spores, which germinate and grow

Cyclidium is a hyperactive new ciliate that feeds on bacteria. It is attracted to disturbances in the ecosystem that produce a lot of bacteria, like nutrient clouds or when you open breakable clusters. Cyclidium also likes to eat biofilm bacteria, and its activity can cause biofi

What's New Player viruses Three types of viruses with different effects (spoiler info will be added to Discord) Viruses are unlocked after a certain number of divisions The chance of outbreaks increases the more clones you produce Player viruses can be transmitted between the pla

The demo is almost ready! New: Controller start button now works like ESC to pause/unpause and to close windows over the pause menu Added new messages for different game endings, depending on how the game ended If you survive the full 5 minutes in timed mode, it will spawn the nu

Several bug fixes and improvements to the demo build. You should now see a lot more activity earlier in the run, instead of everything ramping up right before it ends. Summary of changes: Fixed score chart showing 5 mins for all runs. Now shows elapsed time if you die before time

Hi everyone! I'm excited to announce that Cellscape is officially registered for the upcoming NextFest. I've been hard at work setting up a demo build. This newest version of the playtest is the work in progress of the demo build, so you'll notice you can no longer play in endles

New Mechanic: Hunger You now need to keep yourself well fed and store up enough energy to divide. If you ignore food, you'll lose growth and need to eat more before you can divide again. How it works: The growth meter (the blue outer ring) represents the extra energy you've store

Welcome to the second playtest! Here's a summary of what's new since last time. Biofilm System Updates The biofilm system is now active in the game! Added three new types of bacteria associated with biofilms: Healers (cure for toxic biofilm) spawn with red biofilms Slow chain (5

Character Controller Slightly reduced character's base movement and boost speeds Added subtle damping and other camera adjustments Fixed vibration when hitting walls or heavy objects Improvements to character physics that make collisions with objects and other creatures more impa

First of all, huge thank you to everyone who has been testing and giving feedback! This is the first update of the Cellscape Playtest. It addresses some of the issues that have been brought up so far, and introduces a couple of new features for you to play with. Fixes & Impro