What's New
Player viruses
Three types of viruses with different effects (spoiler info will be added to Discord)
Viruses are unlocked after a certain number of divisions
The chance of outbreaks increases the more clones you produce
Player viruses can be transmitted between the player and clones
Some are transmitted by proximity and others require contact with shed virus particles
Viruses can be cured by interacting the new ciliate, Halteria
All viruses have a post-cure immunity period which is indicated by a status effect icon on the bottom right of the screen
Halteria
A new ciliate that eats viruses, inspired by Halteria in real life
Appears when there is a virus outbreak and leaves when the outbreak is over
Eats drifting virus particles and cleans them from infected cells
Divides from eating viruses; many Halteria indicate a severe outbreak
If you are infected with a virus, you can be cured by touching Halteria’s mouth
Touching the long bristles will cause Halteria to panic and flee
End scene animations
The end screen now plays a special animation for each type of death (virus death not added yet)
In-game hints, popups, and tutorial overhaul
Added small text popups at the player’s location for events like double growth, +speed boost, etc.
This replaces the old text (eg you’ve been poisoned) at the top of the screen
In-game tutorial mostly removed now that there is a separate tutorial
Added text and visual effects to frenzy event
Added text label to boost indicator icon
Improvements and Bug Fixes:
Significant improvements to the nutrient cloud system
Changed how bacteria are produced so nutrient clouds are more effective without performance issues
Bacteria from nutrient clouds no longer respond to Colpoda feeding pull or count toward their division progress
Colpoda virus is significantly more contagious
Fixed Colpoda infected status not being reset on pooling, causing them to become immune to viral infections later in the game
Stylo food vacuoles are more visible and properly synced with its digestion
Stylo now eats bacteria opportunistically
Fixed hunger status affecting player scale during frenzy event
Fixed biofilm bacteria sometimes piling up excessively
Container clusters now wiggle to make them more noticeable
Reduced container cluster spawn rate
Container loot bacteria are now worth 2 growth but spawn fewer per cluster
Fixed some issues with audio stacking during rapid events
Changed tips reset button in settings to avoid confusion with tutorial
Save button is now hidden on the audio panel since it is not needed there
Fixed boost indicator animation stacking when many boost bacteria were eaten close together, causing scaling issues
