New creatures: Vorticella and Rotifer
Vorticella
Appears when fungal aggregates start to form
Stays attached to the outer walls
Creates currents that push you around
Eats bacteria only for now
More spawn if it is well fed
Shy, hides when non-food creatures touch its mouth
Will relocate if forced to hide too often
Rotifer
Similar vortex mechanic as Vorticella but much more powerful
Eats most other creatures including you
Feeding can be interrupted by booping its foot
Appears first as an egg when habitat is very well developed
Lays an egg after eating enough, which hatches into another rotifer
New UI Feature: End Run
You can now pause the game and press “End Run” to quit your current run without leaving the game. Unlike the old “Quit to Menu” button this will now trigger the game over sequence, and saves your score if it qualifies for the high score page.
Other Updates
Ciliate predators now have prey-based spawning rules
Stylo no longer prefers other creatures besides the player and will hunt the closest target
The earlier mechanic was intended as a way to cause Stylo to give up on chasing you by distracting it with other creatures, but it made Stylo almost never chase the player. There is a new mechanic that will cause it to give up on a difficult chase instead. This is still a work in progress.
Colpoda and Stylonychia now both have starvation timers and will die if they don’t eat enough
Reduced overall bacteria spawning
Now you have to try a little harder to stay fed and food related events like frenzies are more meaningful
Difficulty settings will be added later, bacteria availability is planned to be part of that
All soil clusters can now drop small amounts of items when hit
Use this in emergencies if food is hard to find
Hits must be hard enough to cause meaningful damage
Possible drops include bacteria, fungal spores, and viruses.
Reduced fungal aggregate attachment capacity and added a maximum habitat score to prevent aggregates from getting too big and causing performance issues
Cinetochilum now eats bacteria
The orange biofilm effect should be stronger now
Cyclidium and Cinetochilum now fill Stylo’s food vacuoles correctly
Fixed some issues with Stylo’s navigation and chasing behaviour
Fixed NPC starvation bacteria spawning at the wrong time
