Several bug fixes and improvements to the demo build. You should now see a lot more activity earlier in the run, instead of everything ramping up right before it ends.
Summary of changes:
Fixed score chart showing 5 mins for all runs. Now shows elapsed time if you die before time up
Adjusted score formula for timed mode so survival time is more meaningful
Improved performance during stylo activations and nutrient cloud bacteria division
Further adjustments to population balancing, should be much more activity earlier in the run now
Increased the rate of cluster progression at earlier stages
Changed when and how biofilms are formed so they should appear sooner and more frequently
Being stunned now cancels and prevents shoving
Fixed the time-up process to prevent last-second divisions not counting in the score
Player controls now lock on time-up, and smoothed the transition to the end screen when time runs out
Added a new particle effect to container clusters to make them more visually distinct from regular clusters
Fixed positioning of container cluster bacteria particles to prevent fake bacteria from leaking out of clusters and causing confusion
