Rogue Wizards

Spellbind Studios

Released
Sep 27, 2016
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    All Platform Update

    Version 1.3.486 Changes: - Added gamepad controls UI off the Home menu - Xbox and Playstation gamepad visuals are now supported and selected from the new gamepad UI Fixes: - Fixed gamepad targeting glitch when the "Ignite" spell was equipped - Fixed unable to view end game cinema

  2. Developer post

    November 2020 Update

    Rogue Wizards v1.2.387 Magic can now be cast at anytime No need to ever equip the runes. This is the first step in making magic more interesting and relevant in the game. This is accomplished with the new two stage targeting mouse cursor or gamepad input support Fabled Items now

  3. Developer post

    Update: Gamepad support + HUD and targeting UI changes

    Rogue Wizards v1.2.382 It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!! Major Changes: - Gamepad support, input mode is autodetected for mouse+keyboard / gamepad - New "liquid fluid" health UI now

  4. Developer post

    v1.2.372 - Unity 2018 Upgrade + Mudsplat Fix

    Minor Changes Fixed mudsplats making sections of the UI go black when opened Upgraded underlying engine to Unity 2018.3.0f2 Upgraded Steamworks.NET to version 11

  5. Developer post

    v1.2.371 - Socketing shrines + minor enhancements

    Major Changes Forgestone now adds sockets to items Added random dungeon socketing shrines Minor Changes Guild Wizard boss chests now have a glow effect Doors are now colored more obviously on the minimap Moved spellbook from a tab to a button positioned around the avatar ui Spell

  6. Developer post

    v1.2.371 - Socketing shrines + minor enhancements

    Major Changes Forgestone now adds sockets to items Added random dungeon socketing shrines Minor Changes Guild Wizard boss chests now have a glow effect Doors are now colored more obviously on the minimap Moved spellbook from a tab to a button positioned around the avatar ui Spell

  7. Developer post

    v1.2.364 - Town Gauntlets + Revives + Epic Chests + More!

    v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! Major Changes 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character A revive potion is now for sale at the supply shop that will automatically revive you from

  8. Developer post

    v1.2.364 - Town Gauntlets + Revives + Epic Chests + More!

    v1.2.364 - Town Gauntlets + Revives + Epic Chests + more! Major Changes 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character A revive potion is now for sale at the supply shop that will automatically revive you from

  9. Developer post

    v1.1.323 - Divine Treasury + German + French + Spanish

    v1.1.323 - Divine Treasury + German + French + Spanish Major Changes The divine treasury is now available in town and grants you three magic items per day A new UI has been inserted specifically for quick pet selection as the last step when traveling to a dungeon Localized into G

  10. Developer post

    v1.1.323 - Divine Treasury + German + French + Spanish

    v1.1.323 - Divine Treasury + German + French + Spanish Major Changes The divine treasury is now available in town and grants you three magic items per day A new UI has been inserted specifically for quick pet selection as the last step when traveling to a dungeon Localized into G

  11. Developer post

    v1.0.312 - Maintenance patch

    v1.0.312 - Maintenance patch Fixes XP potions and shrines now calculate their stacked values using the bonus value only ... a max bonus of 5 stacked potions giving +20% now correctly calculates to +100% instead of +600% as intended. Fix possible case of recharge wands not recharg

  12. Developer post

    v1.0.312 - Maintenance patch

    v1.0.312 - Maintenance patch Fixes XP potions and shrines now calculate their stacked values using the bonus value only ... a max bonus of 5 stacked potions giving +20% now correctly calculates to +100% instead of +600% as intended. Fix possible case of recharge wands not recharg

  13. Developer post

    v1.0.311 - Balance tweaks + fixes

    v1.0.311 - Balance tweaks + fixes Changes Slightly increased item mastery requirements Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them. Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense Ex

  14. Developer post

    v1.0.311 - Balance tweaks + fixes

    v1.0.311 - Balance tweaks + fixes Changes Slightly increased item mastery requirements Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them. Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense Ex

  15. Developer post

    v1.0.310 - Maintenance patch

    v1.0.310 - Maintenance patch Changes Increased delay time of button held down detection to avoid accidentally moving when a click was intended, usually to pick up an item Monsters with a long range attack only show up after level 3+ in gauntlet games

  16. Developer post

    v1.0.310 - Maintenance patch

    v1.0.310 - Maintenance patch Changes Increased delay time of button held down detection to avoid accidentally moving when a click was intended, usually to pick up an item Monsters with a long range attack only show up after level 3+ in gauntlet games

  17. Developer post

    v1.0.309 - Gauntlet + control speed + traps

    v1.0.309 - Gauntlet + control speed + traps Changes Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets) Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on

  18. Developer post

    v1.0.309 - Gauntlet + control speed + traps

    v1.0.309 - Gauntlet + control speed + traps Changes Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets) Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on

  19. Developer post

    v1.0.308 - Maintenance patch

    v1.0.308 - Maintenance patch Changes Gauntlet vault now has a map icon and appears near the start of every environment level chain instead of the end When failing to upgrade a vendor due to not enough money or resources, some text feedback now occurs on the upgrade control Fixes

  20. Developer post

    v1.0.308 - Maintenance patch

    v1.0.308 - Maintenance patch Changes Gauntlet vault now has a map icon and appears near the start of every environment level chain instead of the end When failing to upgrade a vendor due to not enough money or resources, some text feedback now occurs on the upgrade control Fixes