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v1.2.364 - Town Gauntlets + Revives + Epic Chests + More!

v1.2.364 - Town Gauntlets + Revives + Epic Chests + more!

http://steamcommunity.com/sharedfiles/filedetails/?id=937585500

Major Changes

  • 4 new endless gauntlet dungeons now appear in story mode, these gauntlet dungeons are run with your current character
  • A revive potion is now for sale at the supply shop that will automatically revive you from death (carry limit 1)
  • After beating the final boss players are now returned to town where they can continue to level up their character, vendors, and run town gauntlets
  • Level cap upped to 800
  • The UI to abandon the current quest is now more obvious off the home menu as "Return to Town"
  • Epic chests can now occur in dungeons
  • Default game speed now 150% range now goes from 100% to 200%

Minor Changes

  • Player allies now ignore invisible actors for combat
  • Increased chance of champions
  • First miniboss now has half as much health in the Adira quest
  • A new UI is now present on the minimap and full map showing the status of the level awards (kill all enemies, open all treasure, disarm all traps)
  • Minimap now goes translucent when in combat mode
  • A brief death ceremony is now played when you die that darkens the screen and possibily uses a revive potion
  • Completely removed the stack split UI when selling items to vendors, it's just not needed
  • Added VSync settings to desktiop video UI and device settings file
  • Player now speaks inventory full message when can't pickup item on ground
  • Upon death, screen decals (mud splats) are now cleared
  • Added particle system to cosmic backdrop
  • Socketing items now does inventry floaty text
  • Sockets now display a colored glow around the socket when occupied
  • Socketed now displays with the item rarity if the item has been socketed with another object
  • A dialog bubble message now explains that level boss warping behavior is enabled the first time it happens after player death at a boss
  • Pet UI is now exclusively when entering a dungeon and is now larger and contains question marks for pet information
  • Stairs up/down are now light by lights based on analogous floor colors to make them stand out more
  • Changed portal minimap image to a star and slightly refactored how color selection is done to be more flexible
  • Players now start with a revive potion from the first dungeon loot drop
  • Revive and health potions are now dropped on the ground if the player needs them on the last level of the blacksmith and ice wizard quests as a hand holding technique to help so that players don't die at that point in the game
  • Added new combat quality for ice wizard boss used only in story mode with uses a 15x health multiplier instead of a 30x
  • Increased stack size for vendor upgrade resources

Framework and fixes

  • Fixed a rare case that would cause save games to not load if you killed Hosperak with the last dagger of a stack
  • Optimized to save a ton of memory at runtime
  • Fixed possible blocking dialog at last boss battle due to boss death ceremony being active at the same time as some quest dialog triggerd by low boss health
  • Fixed barrels spawning in the place the player will arrive in the intro dungeon
  • Disable log deletion on app version change
  • Increase log file size to 5mb
  • Fixed descructibles spawning in blackout areas
  • Hallucinations no longer contribute to enemies and actors count properties
  • Upgraded to Unity 5.6