v1.0.311 - Balance tweaks + fixes
Changes
- Slightly increased item mastery requirements
- Slightly decreased the heal value of summoned mystics when cast on champion enemy that created them.
- Slightly increase the Sentinel attack damage and upped the material cost by 1 sky essense
- Experience when damage property no longer limited to 100 cause it's not a percent anymore.
- Rebalanced several enchantment values and chances
- Rebalanced socket count allowed on items
- Shield and XP potion limit increased
Fixes
- Fixed items that were partially stacked not returning the remaining stack portion left to their original inventory location
- Fixed incorrect damage value for Sentinel spell tooltip
- Fixed multi-target weapons executing procs more often than intended
- Fixed games at extremely high levels exceeding setting invalid rank values
- Fix strory mode showing "Upgrade Spells" before you have visited your tower
Framework
- Prepared all text for localization import/export tools