v1.0.309 - Gauntlet + control speed + traps
Changes
- Gauntlet games now have a chance to encounter additional specialized merchants (weapons, armor, trinkets)
- Story mode can now only be played in the normal difficulty (no permadeath), Gauntlet mode remains as is with permadeath on always
- Mimics now have a visual tell in their artwork
- When the player is hallucinating, any allies are also considered hallucinating and will battle the hallucinations
- When killing the last real enemy and getting the xp reward, any remaining hallucinations on the current floor are automatically dispelled
- Gauntlet NPC followers no longer depart at the end of a level chain
- Removed the Hall of Fame for "Story (Hard)" mode, any existing ranked players have been merged into the now single unified hall of fame for story mode games
- Game mode (story/gauntlet) is now remembered and automatically set when creating a new game on the options screen
- Decreased the delay required for mouse button press and hold to execute moves/actions making controls more responsive
- Teleport skill post delay now faster
- When releasing the mouse button after holding it down a long time (driving movement), the player now immediately stops moving or executing other commands queued up while the mouse button was pressed.
- Floor traps have new revealed artowrk of a big red X and now appear in all areas
- Cosmic loot crystals now have a chance to explode, but can also be disarmed like exploding barrels
- Altered music sets for Lava and Plasma environments
- Increased the upgrade cost for the gauntlet vault
Fixes
- Fixed a case where enemies could freeze and not return to idle animations
- Fixed Pallom being invulnerable when following the player in gauntlet games