FLAMETHROWERS!
WEAPONS This update adds a new flamethrower system including a flamethrower model and FX. Currently in testing phase and wont be found in the game world but will become available in the next update.

Developer posts and news about this game.

WEAPONS This update adds a new flamethrower system including a flamethrower model and FX. Currently in testing phase and wont be found in the game world but will become available in the next update.

Fixed an issue causing the controller disconnected UI from displaying after losing connection to a gamepad.

MULTIPLAYER Voice chat system implemented but not yet tested. Fixed bug causing scavenge items to not be able to interact again after dropping them without being scavenged. Updated inventory system. Players can now pick up items and craft tools. Med kits are now added to players

GAME MODES SCAVENGER Fixed an issue causing the end game player score list to not properly sync between players. Patched the drop off zone interaction prompt to properly display when within interaction range. EXPLORE Fixed a bug causing the players character to not spawn. Fixed t

Redesigned the multiplayer lobby level as well as a few other sections of the space station

Fixing an issue with logic updating players UI when updating player count and survivor count causing the game to crash or freeze

UI began redesigning some menus. Improved UI performance across different display scenarios Fixed a bug allowing the inventory menu to pop up while pause menu was open as well as the other way around GAMEPLAY INTERACTION Added clothes sound effects when the player is moving, addi

UI Added character selection when invading players in explore mode Reworked entire graphics menu GAME PLAY GEIST Players invading sessions may now choose to play as the geist monster. Geist players may now jump between ceiling vents. SCAVENGER Added camera smoothing effect for he

Fixed the DOF causing blurryness for client players. Added photo capture system to hand held device. Added photo viewing menu to terminal computers.

CHARACTERS GEIST (name pending) Flying enemy Ability to traverse between ventilation points. (coming soon) Planned to only be damageable by fire in future updates. Lurker monster has been removed for looking stupid. The concept and lore is written out and now after having done so

OPTIMIZATION Removed upscaling and raytracing features. There have been issues with game crashes with upscaling at the moment. These features may return in the future but for the time being performance is a priority. Continued regular updates to multiplayer features. Further work

Patched the multiplayer weapon system. Player weapons should now all properly replicate! Feel free to reach out with any bugs and issues!

BUG PATCHES Fixed bug causing game to restart when transitioning from the lobby level. Patched Logic for multiplayer score to update properly among all players. Working on patching an issue doors not properly replicating to all players when opening/closing. GAME MODES Scavenger g

Currently working on patches for issues including, graphics settings, loading into the scavenger game mode and death mechanics.

SCAVENGER MODE THE SCAVENGER GAME MODE IS NOW PLAYABE FROM START TO FINISH! BUGS End game menu currently does not properly display each players scores. Individual scores will display properly but other players may not display properly.

MULTIPLAYER COMBAT Patched a bug causing attacking players to also take damage when attacking another player. Patched the warden player character to properly register hits to other players (previously warden player characters would not deal damage to other players at all). GAMEPL

GAMEPLAY Fixed bug causing player to fall through the floor while hiding under desks. Fixed computer terminals disabling controller input. Began testing fixes for computer terminal camera system. Fixed game crash caused by accidental interactions with terminals while hiding under

PERFORMANCE: Temporarily disabled FSR due to game crashes. GAMEPLAY: Fixed bug causing players to fall through the elevator to the water treatment section. Updated vent navigation to switch the camera to 3rd person to help prevent camera clipping. MAP: Began expanding the water t

ENGINE UPDATE Project has been moved to Unreal Engine 5.7 AA METHODS Added SMAA as an anti-aliasing method. MAIN MENU Modified main menu visuals.

CRASH FIX Re-enabled Ray Tracing features. Fixed bug causing game to crash when main menu is opened. UPSCALER UPDATES Updated DLSS (refer to Nvidia's DLSS web page for details.)