CHARACTERS
GEIST (name pending)
Flying enemy
Ability to traverse between ventilation points. (coming soon)
Planned to only be damageable by fire in future updates.
Lurker monster has been removed for looking stupid. The concept and lore is written out and now after having done some research, I will be remodeling the character completely.
MULTIPLAYER
Added an object fade system to prevent objects from blocking players views while being carried.
Interactive terminals are now fully functional in multiplayer.
Added an online text chat feature.
Added new light detection system for AI allowing players to hide in the dark.
Players now have a chance of being spawned in as a Geist when invading an exploring players session. I will be adding an option to choose which monster type to play as when invading player sessions.
SCAVENGER game mode is pretty much complete and playable from start to finish. Please don't hesitate to join the DISCORD server and report any bugs! :)
Bathroom doors now properly replicate their open/close states to all players :)
RENDERING
Added support for HDR10. Currently tweaking the option settings but it does work and is usable. Includes options for max, mid and min brightness values as well as UI brightness.
Added support baked AO based global illumination for players who may struggle with performance.
Currently working on fixing a bug causing graphics options to reset after opening the graphics menu.
I'm sure there are some things in here I forgot to mention. I've been doing a lot of jumping between small patches to working bigger systems. EARLY ACCESS NOTICE: I AM PLANNING ON MOVING THE GAME TO EARLY ACCESS VERY SOON AND REALLY NEED HELP WITH PLAY TESTERS. <3

