MULTIPLAYER COMBAT
Patched a bug causing attacking players to also take damage when attacking another player.
Patched the warden player character to properly register hits to other players (previously warden player characters would not deal damage to other players at all).
GAMEPLAY
i recently made an IK system for player legs but it does not work properly so it has been removed. I hope to bring it back at some point but for now it is not a major focus in development.
Finished basic functionality for the player invasion system. Players will now be able to invade another players game and start a 1v1 game of cat and mouse. Match ends when one player dies. In the future there will be rewards for successfully hunting down a player or surviving after being invaded.
IN PROGRESS
The scavenger game mode is currently broken. Traveling from the lobby level to the scavenger level causes the game to restart completely. Patch will hopefully be available soon.
Interactive objects will be added soon as part of my goal to make Project Corruption an immersive sim. Players will be able to pick up objects in the world and throw them at enemies to cause damage or to create noise and distract nearby enemies.
I will soon be adding more detail to the game world to help create a more immersive environment. Expect levels to change drastically in terms of detail and lighting.
Currently some graphics and gameplay options are not properly applying. Patch will be coming some time soon.
EARLY ACCESS is on its way. I want to make sure there is enough enjoyable content for you guys as well as make sure all the major bugs are patched out. The game is not polished in most areas so expect to run into minor bugs for a while.
I currently have the exploration game mode (hybrid single player/1v1 multiplayer) ready to play start to finish. The scavenger game mode (up to 8 players co-op) will be done soon and will be released in the next next month hopefully.
Team deathmatch game mode is in early development. Currently it allows players to join a waiting room lobby and then move all the players to the game world and spawn in as the character associated with their assigned team. This game mode is going to take a while because Im going to have to balance out the gameplay as well as have backend logic running properly.
Survival game mode (2-4 co-op objectives) Is a newer idea I decided I want to implement. You and a friend or group of friends will take on the roles of scientists during the station outbreak and complete objectives to try and call for rescue. Players win by successfully triggering an SOS signal.
The game world is far from being done. I still have several sections of the space station to create. For now I am just working on the general layout of the space station. Many assets level layouts will probably be changed at some point.
I am currently working on developing 4 more enemy types to the game. I have one ready to go as soon as I finish implementing a few mechanics. The other 3 are still in early development.
THANK YOU ALL FOR BEING PART OF THE PROJECT CORRUPTION PLAYTEST! I APOLOGIZE DEVELOPMENT HAS BEEN SLOW. LATELY IVE BEEN FOCUSED ON KEEPING UP WITH BUG PATCHES BEFORE I START ADDING MORE CONTENT. IF YOU ENCOUNTER ANY ISSUES WITH THE GAME AT ALL PLEASE FEEL FREE TO JOIN THE DISCORD AND GIVE ME A HEADS UP!
