Cacildes Adventure

André Fernandes

Released
Apr 27, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Weekly Update - Better jump attacks, arrow counter & bugfixes

    Hello everyone :-) This week I have spent a great deal of time playtesting the game to collect video and screenshot materials for trailers and marketing materials. Along the way, I found some new bugs or things I wished to improve. Here's the list of all that was touched: Fixed a

  2. Developer post

    [v2.6] Swimming, stamina wheel, better AI pathfinding and charged attacks

    Hello everyone! After more than 6 months without patches, here's a brand new update to the game, with tons of new additions, balances and bug fixes! What's new? You can now swim everywhere, not just in Veilglade Peninsula. Jump into any water that you see and explore maps like ne

  3. Developer post

    Update on upcoming features

    Hey everyone! :-) After a long break, I'm back with some exciting ideas to improve the game further and bring more life into Cacildes Adventure. Some of you may know I have been working on a sequel for the game. My plan is to continue this work on the same codebase from Cacildes

  4. Developer post

    Modding Tools: A Possibility?

    Hello everyone :) Over the past week, I set myself a personal challenge: to prototype a set of modding tools for Cacildes Adventure . The goal was to explore whether I could build a basic in-game editor that allows players to construct maps using a predefined set of assets. I sta

  5. Developer post

    [v2.5] Auto-translation + tons of bug-fixes

    Hello everyone :-) Exciting update which introduces a new experimental feature - auto translation for in-game dialogue, using Google Translate. This was a community request for japanese support, and it should work in general for any language supported by Google Translate. You can

  6. Developer post

    [v2.4] Hotfixes on Character Stats UI and improvements on AI Pathfinding

    Hello everyone! First patch of the year :-) This update focuses on UI fixes, balance adjustments, and AI navigation improvements. While some AI issues will require navmesh rebakes on specific maps, this patch significantly reduces cases of characters getting stuck. 🛠 Fixes Fixed

  7. Developer post

    Hotfix - Critical bug on West Bridge during Orc Quest

    Hello everyone! A last-minute bug was caught by our Discord community — special thanks to Tristis Oris for reporting it! 🙏 In the English version , the dialogue with the soldier stationed at West Bridge was breaking during the Orc quest, preventing players from progressing. This

  8. Developer post

    [v2.3] New Update - Bugfixes & Discord integration

    Hello everyone :) This is possibly the last update of the year. It includes a handful of bug fixes I encountered during recent playthroughs, as well as the integration of a Discord bot that logs gameplay events to a dedicated channel. This helps me better understand player progre

  9. Developer post

    New Expansion: The Whispering Vale

    Hello everyone! 🙂 I’m back just before the holidays to release the final update of the year — a brand-new expansion that introduces a new level inspired by Ocarina of Time’s Forest Temple . The Whispering Vale is a new story expansion that becomes available after defeating Maeri

  10. Developer post

    Version 2.0 is live, a new chapter begins

    Hello everyone! 🙂 After a pretty intensive summer and autumn of development, I’m very excited to announce the release of Cacildes Adventure 2.0 ! After going back and forth on the idea of a possible sequel, I decided instead to clean up a lot of the codebase and revisit some cor

  11. Developer post

    Version 2.0 Preview – Smarter AI, Better Combat, and New Gameplay

    Hello everyone! The work is continuing on version 2.0, which represents a massive update to the game with improvements everywhere — from enemy AI to combat itself — with new tools for players to tackle enemies, improved crafting, and a lot of old bugs finally being squashed. It's

  12. Developer post

    ☀️ Summer Update - Better enemies, spell overhaul and improved crafting...

    Hello everyone! 😊 It’s finally summer here in Portugal, and with a bit more daylight available, I’ve had more time to continue working on improvements for the game! With version 1.7 bringing story updates and 1.8 (launched last month) introducing dual-wielding and better combat,

  13. Developer post

    [v1.8] Dual Wielding & Attacking Shields

    Hello everyone! ːsteamhappyː Another week brings exciting new updates to the game! I've been wanting to do dual wielding for a while… As some of you already know, there was a limitation in the inventory system that didn’t allow duplicate items. So, to make dual wielding possible,

  14. Developer post

    [1.7] Main story improved, better quest journal, harder boss fights

    Hello everyone! ːsteamhappyː Over the past month, I've focused on improving the writing in the main story—particularly the conflict between the orcs and elves, which now has a much stronger narrative foundation. While there haven't been any changes to gameplay or maps, the lore b

  15. Developer post

    [1.6.1] Archery Enhancements

    Hey everyone! Small update this week with Quality of Life improvements to archery. You're now able to see arrows & bolts when aiming your weapon; Each arrow / bolt / bullet now has its damage displayed in the main menu; If you try to fire an arrow with a bullet, or other inco

  16. Developer post

    [1.6] UI Overhaul, Support for gamepad icons, Invert Y-Axis

    Hey everybody! After a long hiatus, I'm back at full speed to resume work on the game—with plenty of improvements and new content hopefully on the horizon. Kicking things off with this update: a long-requested feature—proper UI icons for keyboard, PS4, and Xbox controllers! But t

  17. Developer post

    Sharing the latest developments...

    Sharing the Latest Developments – April Update Hey everyone! April has been a month of getting back to work and revisiting many of the game’s core systems — and I have to say, it’s been a really fun and rewarding process. These changes are all part of a bigger push to improve the

  18. Developer post

    Important Announcement

    Cacildes Adventure - Major Development Update for 2025 Hello everyone, I hope you're all doing well. :-) After a few months of reflection on the future of Cacildes Adventure , I have reached a conclusion. The sequel, which already has a fully outlined story from beginning to end,

  19. Developer post

    Cacildes Adventure II - Devlog #1

    Hello everyone! It's been a while :-) I'm happy to announce that work has begun on the sequel for Cacildes Adventure! Here's the first of, hopefully, many devlogs to come, where I go in depth on what improvements you can expect for Cacildes Adventure 2! Enjoy :-)

  20. Developer post

    [v1.5] Rebalanced bow combat & better progression values

    Hello everyone! ːsteammockingː This week's update focuses on balancing bow combat and making it more challenging, while also rebalancing the level-up stats for smoother progression. You should now see better stat growth as you invest points. I've also improved weapon scaling, giv