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Weekly Update - Better jump attacks, arrow counter & bugfixes

Hello everyone :-)

This week I have spent a great deal of time playtesting the game to collect video and screenshot materials for trailers and marketing materials.

Along the way, I found some new bugs or things I wished to improve. Here's the list of all that was touched:

  • Fixed an issue where jump attacks would stick you to the ground while locked on. Jump attacks are now smoother to direct while airborne, and they also provide a slight lift, giving you more time to aim your attack.

  • Fixed a bug where enemies would always chain combos. An issue with the combat logic caused combos to chain every time, even when they weren't intended to.

  • AI can now strafe backwards if you get too close.

  • Added additional stopping distance for certain weapons, allowing enemies wielding larger weapons (such as spears) to stay farther away while still attacking.

  • Fixed an issue where enemies would jitter while rotating to face you.

  • Improved several enemies, including the Celes, Hellblade, and Troll.

  • Fixed a bug where special weapons would not use AI-specific combat animations.

  • Fixed a bug where the Gargoyle boss would not initiate the fight.

  • Added more eagles to Veilglade Peninsula and fixed an issue that prevented them from patrolling the area.

  • Exploding barrels can no longer be locked onto.

  • Fixed a bug involving an illusory wall in Snailcliff.

  • Removed the Heavy Attack keybinding from the UI and replaced it with a Charged Attack indicator.

  • Disabling lock-on now waits approximately 0.5–1 second before fully disengaging.

  • Added an arrow counter to the UI while using a bow.

  • Rewrote and improved Alcino's dialogue during the main quest.

Hopefully more things will get patched and improved in the upcoming weeks. :-) As always, I'm counting on your feedback.

Thank you and have a lovely week!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24596693 · public branch

    Steam updated · First observed