
Hello everyone! ːsteammockingː
This week's update focuses on balancing bow combat and making it more challenging, while also rebalancing the level-up stats for smoother progression. You should now see better stat growth as you invest points. I've also improved weapon scaling, giving S and A-tier weapons a higher damage output. Additionally, I’ve adjusted the blacksmith upgrades—each weapon upgrade now adds 20 damage instead of 10, making upgrades more fun and balanced!
Additions
- New recipes to craft bullets and bolts.
- Next level gold required, max health, max mana, and max stamina now displayed in the character stats menu.
Improvements
- Added a reload mechanic for bows, crossbows, and rifles, making combat less reliant on bows. Arrow value increased, and alchemy now yields 15 arrows per craft instead of 30.
- Improved weapon attack combos and responsiveness, making combat more fluid with certain weapons.
- Each weapon upgrade now increases damage by 20 instead of 10, making upgrades feel more rewarding.
Bug Fixes
- Refined the leveling formulas for all stats, providing better returns on point investments.
- Adjusted weapon scaling formulas to give higher values at lower levels and stabilize later. Weapons with A and S scaling now perform better when their corresponding stat is leveled up.


