Hello everyone! The work is continuing on version 2.0, which represents a massive update to the game with improvements everywhere — from enemy AI to combat itself — with new tools for players to tackle enemies, improved crafting, and a lot of old bugs finally being squashed.
It's been a very heavy month in terms of workload, and I'm off for a week on holiday, so work on the 2.0 update will resume in September. In the meantime, I'd like to share a sneak preview of what you can expect to see in Cacildes Adventure 2.0.
Overall — better combat, better UI, smarter AI, and NPCs that go about their lives. There will be new items, spells, and armor that are shared across both player and AI, making everything truly data-driven. You’ll also see new dialogue with more options as a result of converting all conversations to a text-based solution with INK, which allows for a smoother writing experience for me (writing dialogue in the Unity Editor is a pain).
Here's the sneak peak!
You will also notice in the video that the gold bug has been squashed! This was a very old exploit that allowed players to die and pick up gold from chests again. This happened because the save system would reload the entire save file, which reset the pickups, but the lost gold was not taken into account. Now, on death, you are only respawned in the location, without the world resetting.
But enough words — here’s a video with 30 minutes of gameplay, along with some screenshots. I hope you enjoy :-)
And for newcomers — version 2.0 brings improvements to the base game, but the current version is definitely stable and ready to be enjoyed as well!
I hope to see you all soon. Thank you for playing Cacildes Adventure and for your support! ❤️





