1.6
Fixed crash when using Bar of Soap and Lightning in a Bottle Fixed interaction between 1 Ton Weight and Popcorn Prism no longer stacks

Technical data

Fixed crash when using Bar of Soap and Lightning in a Bottle Fixed interaction between 1 Ton Weight and Popcorn Prism no longer stacks

Rootin' Tootin' Lootin' & Shootin' is out now! After just over 3 years in development, my first ever game has been released! Thank you, everyone, for all your support along the way. To celebrate the game's launch, it will be 25% off for a week. In addition, the game's soundtr

Pits now kill all enemies instantly, instead of dealing 10 damage Bosses can no longer fall in pits Adjusted difficulty levels 3 and 6 Made some enemies in the jungle a bit weaker Less lava appears in the jungle now Redesigned T-Rex's sprites Safety Goggles now protect against la

Rootin' Tootin' Lootin' & Shootin' will release tomorrow! Reduced chance for duplicate items and upgrades to appear in the shop Secret rooms now contain a present instead of a weapon Certain levels can no longer be seen or edited in the custom levels list Shopkeeper now ignor

Added a new music track for The Mines Added music for The City of Gold You now have a little bit more time before the victory screen comes up The Jewel is now held above Flint's head when picked up Made some of Risky Riches' attacks easier to dodge Fixed laser and lightning rende

Upgrade inventory tooltips now show the rarity of the upgrade and whether or not it can be stacked Adjusted rarities of many upgrades Fixed bullets behaving incorrectly while time is stopped Replays menu no longer crashes when trying to render an upgrade that doesn't exist Fixed

Only 5 days left until launch! Added the final area - The City of Gold Includes 4 new enemies and the final boss - Risky Riches You now take half as much damage Added Upgrades Dichromatic Butterfly Grazing past a bullet increases your damage by 50% up to 3 times. Getting hit will

Added glow effect to almost all upgrades - this comes in 2 forms A pulsating glow when an upgrade is ready or you have met its condition A flash when the upgrade is triggered Increased shop prices and money dropped by enemies - this results in an overall increase in spending powe

Reworked combo system Combo now goes up by x0.5 for each enemy killed and takes longer to deplete Combo meter now shows the length of your combo Money counter is now faster and displays how much money you just collected or spent Added Upgrades Espresso Time is stopped while you a

Added upgrade - Bullet Repellent Enemy bullets are pushed away from you Added champion enemy type - White Pushes your bullets away Your current run is now saved each time you reach a new floor When continuing a run, it is now loaded from its save file, then the rest of the replay

Fireworks is no longer affected by upgrades that give extra bullets Flames now work correctly with 1 Ton Weight Fixed some shockwaves being the wrong size Fireworks fireballs can no longer create additional fireballs when using Lightning in a Bottle Fixed champions on Pimento and

Added fog effect to walls, which can be adjusted in the settings Bouncing bullets now gain 50% damage each bounce, instead of 1 damage Removed Upgrade - Split Shot Added Upgrades Rechargeable Battery When full, your battery can store 2 more charges for later Safety Goggles Fire a

I'm excited to announce the 1.0 release date for Rootin' Tootin' Lootin' & Shootin'! Please watch the trailer below. That's right - the game will be launching on the 28th of August 2025 - that's less than 6 weeks away! Please Wishlist the game if you haven't already, or conti

Added animations for Flint kicking and picking up items and upgrades Improved tutorial Changed items Chainsaw You can move by using the item without hitting anything Magic Missile Now bounces and spread increased Dynamite and Dynamite Bundle No longer explodes when hit, and inste

Added a tutorial level Rooms are bigger, increased from 3x3 - 6x6 up to 4x4 - 7x7 Improved variety of room layouts Removed bones - keys now give you an upgrade slot Keys now drop where they originally spawned, rather than where the boss was killed Added Upgrades Satellite Dish Yo

Added Infinite Ammo gamemode Added Upgrades Energy Drink You gain charge 50% faster, but deal 15% less damage French Fries Your bullets move 75% faster, but have slight random spread Mirror Your bullets come back to you, dealing double damage on the way back Lemon Waiting increas

Your bullets are now a lighter colour than enemy bullets Enemy bullets that are about to hit you now flash red Reduced all prices by 20% Glass mode no longer doubles your damage, instead enemies have 60% health Lightning now works with homing and other effects applied when a bull

Bosses now don't spawn until you approach a key in the middle of their arena Items use all of your charge again, but fractional charge is kept Frozen enemies now take triple damage instead of double Charmed enemies attack twice as fast Added Upgrade Cheese Wedge Picking up coins

Added missing achievements and removed challenge achievements Fixed crash when selecting items Price increase each floor increased from 20% to 50% Upgraded items now have their sprites updated immediately Cursor now renders at a higher resolution New cursors for navigating menus

Items can now be levelled up at the shop Each item has its own unique set of improvements with each level Items have 4 levels with increasing prices Levelling an item will also increase its chance of appearing Spinning stars now appear over stunned enemies' heads Presents now go