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Bullet Visibility (Early Access 48.1)
- Your bullets are now a lighter colour than enemy bullets
- Enemy bullets that are about to hit you now flash red
- Reduced all prices by 20%
- Glass mode no longer doubles your damage, instead enemies have 60% health
- Lightning now works with homing and other effects applied when a bullet moves
- Boomerang no longer homes in on the player and now deals double damage on the way back
- Bosses fall down faster and the key only disappears once the boss has landed
- In Classic mode, there is 1 more crate on each floor
- Upgrades have a bigger area to click and drag
- Added bigger cursor when hovering over a button
- Pixel perfect graphics can now be toggled
- Summoned enemies no longer drop items on Glass mode
- Thrown items which are lightning travel until they hit something, instead of stopping before moving at all
- Price tags now get larger to fit 4 digit and 5 digit prices
- Secret rooms now contain money
- Improved Swamp wall graphics
- The mines are slightly brighter
- Zoom settings are now applied correctly instantly, instead of having to restart the game
- Rearranging upgrades is now recorded in replays
- Fixed stacking items of differing quantities
- Fixed a crash when stacking items
- Fixed Bobby Pin crash
- Bouncing no longer stops Matchsticks from igniting
- Fixed lightning collision detection
- Fixed a crash involving lightning collision detection
- Fixed random seed desync issues