Only 5 days left until launch!
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Added the final area - The City of Gold
- Includes 4 new enemies and the final boss - Risky Riches
- You now take half as much damage
Added Upgrades
Dichromatic Butterfly
Grazing past a bullet increases your damage by 50% up to 3 times. Getting hit will remove the buffPaper Cannon
You deal 2× damage, but also take 2× damage
Changed Upgrades
Toast
Items which cost 0 charge block damage for 2 extra turn -> Block damage for 3 extra turns when you use an item that costs 0 chargeSpeed Plus
Every 6 moves, get a free action -> You move 25% faster
Removed Upgrades
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Cue Stick
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- Added text to the combo meter showing your current multiplier
- Added sound effects and visual effect when time is stopped
- Kicked enemies are no longer immune to other forms of damage for a turn
- Added a bug report button on the main menu
- Hovering over a control in the controls menu now turns the cursor into a red X
- Adjusted tutorial to start player with 1 less upgrade slot
- Added collision optimisation when player doesn't have Antibullets
- Adjusted inventory ammo text positioning
- Added missing × symbol to a font
- Creating a new custom level works now
- You can now delete custom levels
- Reworded some item and upgrade descriptions for clarity
- Price tags on presents now update correctly to match your discount
- Blueprints and glowing upgrades now display correctly in Gambler mode