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Reworked combo system
Combo now goes up by x0.5 for each enemy killed and takes longer to deplete - Combo meter now shows the length of your combo
- Money counter is now faster and displays how much money you just collected or spent
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Added Upgrades
Espresso
Time is stopped while you are invincibleToast
Items which cost 0 charge block damage for 2 extra turnsShots Plus
You shoot 50% more bullets in a spreadDemon Orb
Whenever you would normally be invincible, you instead deal 3× damageDiamond Tip
The tip of your melee weapons deals 2× damageMini Moon
A moon orbits you. It blocks any attack that hits it and comes back after 4 turnsBayonet
When you shoot, you also melee attack up to 1.5 tiles away, but your bullets deal 25% less damage
Changed Upgrades
Double Barrels
Your bullets deal 25% less damage -> You gain charge 3/4× as fastShooting Star
1 in 10 chance to deal triple damage -> 1 in 10 chance to deal quadruple damageStopwatch
Enemy bullets move 3/4 as fast - Enemy bullets move 2/3× as fastBloody Disc
Your bullets deal 75% more damage - Your bullets deal 1.5× damagePea Pod
Items can be used without charge if you used an item last turn. You have 50% more ammo, but deal 25% less damage -> You can use an item without the required charge if you used an item last turnShotgun Shell
You shoot 50% more bullets in a spread -> You shoot 200% more bullets, but you gain charge 60% as fast and have 25% less ammoFirst Aid Kit
Bandages take 4 charge to use -> 1 chargeHaunted Sheet
Now summons a ghost pigeon that shoots you every 4 turns, instead of a homing bulletCactus Thorns
Now works with other upgradesBullet Thrusters
Your bullets deal 50% more damage -> 75% more damageShield of Legend
All attacks from the front are blocked when waiting -> All attacks from the front are blocked, but instead push you awayCheese Wedge
Coins extend your combo by 2 turns -> 4 turnsDodge Cape
You have a 15% chance to dodge attacks -> 20% chanceScissors
Your melee have 50% less range -> 25% less rangeFire Pepper
Renamed from Firestep, now stacks and lasts 8 turns instead of 4Battery Acid
You deal 100% more damage, but when your charge is full, you take damage and your charge resets to 0 -> You deal 75% more damage, but when your charge is full, it resets to 0Rogue's Dagger
Now stacks and has an animationDartboard
You gain 25% damage for each attack without missing, up to 125% -> You gain 50% damage for each attack without missing, up to 250%Lucky Star
Your attacks deal 50% more damage -> 75% more damage, also added a glow effect when ready
Changed Weapons
Shell
Now works with upgrades and doesn't make you bounce off whatever you hitShield
Block all damage for 2 turns -> Block all damage for 3 turnsSpurs
You can move 3 tiles without advancing time -> Stop time for 5 turnsBaseball Bat
Now works with upgradesLasso
Pull enemies up to 6 tiles away towards you and stun them for 4 turns -> Throw a lasso. It travels 4 tiles each turn and stops enemies from attacking or moving until attackedFlail
Swing a spikeball around you for 2 turns. It deals 2 damage -> Swing a spikeball around you for 6 turns. It deals 2 damage and blocks bulletsBlowgun
Lasts 6 turns -> 8 turns, Charmed enemies can now see enemies through walls and can walk
Removed Upgrade
Multiball
Updated Sprites
- Ectoplasm
- Fire Pepper
- Upgrade inventory now displays counters for upgrades that use them
- Coyote now uses a Bowie Knife instead of a Revolver
- Melee weapons are now visibly longer or shorter depending on their range
- Combo timer now stops when you exit the level
- Combo timer now stops when time is stopped
- Replays menu is now split into pages, and no longer crashes from trying to create a massive image
- Fixed bullet repellent - now only repels enemy bullets that are in your line of sight
- Fixed charmed enemies not being able to attack each other on Pimento and higher difficulties
- Fixed sentries not working with upgrades
- Fixed Foam Dart
- Fixed crash when using Bloody Disc
- Fixed sideways cacti
- News and updates
- Rootin' Tootin' Lootin' & Shootin'
- Loads of Buffs (Early Access 55.1)