- Added a tutorial level
- Rooms are bigger, increased from 3x3 - 6x6 up to 4x4 - 7x7
- Improved variety of room layouts
- Removed bones - keys now give you an upgrade slot
- Keys now drop where they originally spawned, rather than where the boss was killed
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Added Upgrades
Satellite Dish
You control the movement of your bulletsHaunted Sheet
A ghost constantly chases you down. It deals 3 damage and can hurt both you and enemiesEctoplasm
Your bullets pass through walls, but travel 15% slower1 Ton Weight
Your bullets are shockwaves, but travel 25% slower
Added Item - Chainsaw
Deal 1 damage up to 2 tiles away. You may attack again on your next turn
Changed Items
Mattock
2 charge -> 3 chargeGuided Missile Launcher
When used, you now switch from controlling Flint to the missile. You can stop controlling the missile by waitingBlunderbuss
Projectile no longer passes through wallsFlail
Can now be affected by upgrades
Added Enemy - Mushroom
Every 7 turns, shoot a burst of slow moving, bouncy spores
Changed Enemy - Spitter Plant
Shoots a stream of bullets at you for 5 turns, then sleeps for 5 turns
- Enemies in Infinite Ammo mode have a bit less health
- Combined Map and Compass into one upgrade
- Lanterns have been redesigned and are now animated
- Held items now used upgraded item graphics
- Shops now have a wooden floor
- Exit rooms now resemble the area they lead to
- Custom levels can now be played without being in the level editor
- Difficulty levels have been tweaked
- Adjusted enemy shockwaves to make them easier to dodge
- Mouse movements are now only recorded when enabled in the settings
- Flashing bullets can be turned off in the settings
- Fixed graphics appearing in the wrong places
- Fixed a crash involving Feathers
- Fixed a crash involving piercing bullets
- Fixed animation issues on some enemies
- Fixed Flail getting caught on walls
- News and updates
- Rootin' Tootin' Lootin' & Shootin'
- Tutorial (Early Access 50.0)