Fixes Fixed new class achievements not unlocking upon victory Fixed an issue where the player could get stuck in walls when pushed by certain props or while using some movement abilities
Fixes
Fixed new class achievements not unlocking upon victory
Fixed an issue where the player could get stuck in walls when pushed by certain props or while using some movement abilities
New Content New Progression System 2 New Maps 9 New Items 9 New Abilities 9 New Weapons 5 New Classes 2 New Enemies 8 New Achievements New Progression System Items are no longer unlocked by achievements All items, abilities, and weapons are now unlocked by default Classes, maps,
New Content
New Progression System
2 New Maps
9 New Items
9 New Abilities
9 New Weapons
5 New Classes
2 New Enemies
8 New Achievements
New Progression System
Items are no longer unlocked by achievements
All items, abilities, and weapons are now unlocked by default
Classes, maps, and difficulty modes now require unlocking
Unlock them by simply playing. The more days you survive and zombies you kill, the more progression XP you earn
Improvements
User Interface & Visual Feedback
Stats on game over screen no longer show +0
Item descriptions now break into multiple lines for readability
Crit damage is no longer shown on the player stats
Shop rerolls are now shown on the player stats
Armor (new stat) is now shown on the player stats
Changed the icon of game options to one more intuitive—the previous one resembled a settings icon, which could be confusing
Added a nice effect when enemies drop items: items now go up and down in a curve to make drops clearer and more satisfying
The help message from survivors now disappears when they start following the player
The help message now also wobbles to draw more attention
Audio
Added a sound when activating the shop lever
Most sounds now have pitch variation for better feel
Unlocks
Only one kill is now needed to unlock an enemy’s picture and name in the bestiary (was 5)
Only need to pick up an item once to unlock its name, picture, and description (was 3)
“Lucky” achievement now requires 17 Luck (was 77)
“Miraculous” achievement now requires 77 Luck (was 177)
Weapon & Combat Mechanics
Dropped weapons now save reload status, bullets, and mag size
Improved dual-wield shooting coordination
Many weapons now have special descriptions (e.g., piercing)
Special bullets now have more synergy with items, abilities, and weapons
Menus
All menu options like class, difficulty, and map are now remembered when returning to the class menu
Explosions
Explosions still don’t damage the player as intended, but now push the player based on distance and intensity. Players must be more cautious when detonating large explosions nearby due to the risk of being launched into dangerous positions
Explosions now have a minimum range regardless of damage, ensuring even low-damage explosions affect an area
Slightly increased the size of explosion particles to better match the area they cover
Explosion screen shake now scales with explosion size
Bullets
Bullets now have some random speed—some weapons have more bullet speed randomness than others (e.g., shotguns)
All bullets can now pierce if they deal 4x the target’s max HP, making high-damage, low-DPS builds more viable
Game Balance & Mechanics
Day 15 length increased by 20%
Difficulty 1 is now 20% harder
The default difficulty is now Difficulty 1, not 2
Game starts 50% easier, but difficulty scales 15% faster
Survivors will now speed up if too far from the player
Random class no longer starts with fewer items on the highest difficulty
Now, some structures like bear traps have a 50% chance to remain after returning from the shop
Armor
Armor is a new mechanic that reduces all damage by 1 per armor point (minimum 1 damage received)
Armor also slows the rate of tick damage from effects like fire, toxic spit, or axes
Knockback
Improved knockback for enemies and the player. Knockback directions are now calculated separately for x and y, resulting in more intuitive behavior. Previously, a small push from a different direction could completely override existing knockback
Lighting
Toxic puddles now emit green light instead of the default yellowish one
Enemy Changes
General
Now all body parts dropped by enemies (arms, heads, spiders, etc.) will drop on fire if the enemy was burning when killed
Enemies with a lot of HP now drop slightly more coins than before
Zombie hands now crawl on the ground instead of moving at a constant speed
Reduced speed of Fat Zombie by 25%
Zombie Backpack’s backpack color changed from gray to orange, to increase its visibility on the battlefield
Reduced HP of Zombie Skeleton from 200 to 60, but it now has 80% damage reduction—making it a soft counter to high burst, low DPS weapons (the opposite of the Meat Zombie)
Reduced Meat Zombie regeneration by 200%
Spider Zombie Rework
Spider Zombie no longer spawns spider eggs
Now spawns significantly more spiders on death
Spider webs now slow by 35% (was 20%), and the projectile speed has been increased by 15%.
Spider webs now stick to the player, visually indicating the slow effect
If you get close to a Spider Zombie while stuck in a web, it will kill itself to spawn a swarm of baby spiders that instantly charge the player
Spider Zombies now start appearing on Day 4 (was Day 3)
Item changes
Random Bullets:
Chance per bullet: +1% → +2%
Big Bullets:
Chance: 10% → 5%
Curved Bullets:
Damage: x1.2 → x1.25
Explosive Bullets:
Chance: 10% → 5%
Now explosive bullets only deals explosion damage (no impact damage)
Lucky Bullet:
Effect removed → +20 Luck and -25% Reload
New effect → 15% chance to shoot again per shot
Gold Bullets:
Effect removed → -1 coin per shot, but bullet deals x4.5 Dmg →
New effect → +1% damage per coin
Canteen:
Effect removed → Heal 10 every 30s
New effect → +10% speed per second standing still, speed is released when moving
Quality: 2 → 1
Cigarettes:
Effect changed: -5 HP (30s) → +10 Dead HP (30s)
Wrench:
Effect changed: -25% Attack Speed → -25% Reload
Stitches:
Effect removed → -25 Lvl Stats
Reduced xp gained by taking damage slightly
Brain Bites:
Effect changed: -60 Life → +60 Dead HP
Cookies:
Effect changed: +30 HP and -5% Speed → +15 HP and +25 Heal
Diary:
Effect changed: +1% to all stats (Daily) → +2% Dmg, Ability Spd, and Contact Dmg (Daily)
Bandages:
Healing: 15 → 10
Now cannot heal more than damage taken
Medkit:
Healing: 100 instant → 200 over 120s
Painkillers:
Now only activate on HP damage (not shield damage)
Shuriken:
Time between throws: Halved
Safe:
Coins dropped: Increased slightly
Backpack:
Item removed
Cat Charm:
Item removed
Energy Drink:
Item removed
Long Magazine:
Mag Size: +2 → +15% (min +1)
Drum Magazine:
Mag Size: +4 → +50% (min +3)
Fanny Pack:
Reload: -30% → -20%
Attack Speed: +20% → +30%
Beard:
Contact Damage per Level: +1 → +2
All Out:
Attack Speed: Capped at 1
Cooldown: 60s → 40s and +1s per 4 bullets shot
Weapons:
Pistol:
Range: 300 → 350
Revolver:
Quality: 1 → 2
Mini Shotgun:
Range: 80 → 300
RPG:
Now reloads slower with increased magazine size like the other reload based weapons (like crossbow)
AK:
Damage: 27 → 37
Attack Speed: +37%
Mag Size: +7
Reload Time: -50%
Now loses accuracy while moving
Crossbow:
Reload Time: 220ms → 200ms
Fixes
General
Fixed weapons not applying magazine size bonuses when picked up
Fixed weapons being picked up from the ground with replenished ammo
Fixed reload-only weapons not firing immediately after reloading. These now ignore attack speed
Fixed shield sometimes blocking more damage than intended
Fixed player dying at 1HP and HP display showing 0 when it actually had 1
Fixed diagonal movement being faster than straight movement
Adjusted player center for better calculations
Fixed menu retaining selected options when reopened
Weapons & Bullets
Fixed bullet trails cutting off when piercing enemies
Decreased bullet trail lifetime by 50%
Fixed bullets missing enemies near map edges
Fixed bullets deleting before dealing damage when enemies are very close to the map border
Fixed some bullets not ricocheting
Fixed ricochet SFX being too loud
Fixed piercing bullets only hitting one target if multiple are aligned
Fixed some weapons missing or showing incorrect sprites for special bullets
Enemies & Drops
Fixed axe zombie unfairly resetting its lunge attack
Fixed zombie ears (from the Ear Necklace item) facing the wrong direction when dropped
Fixed drops (blood, coins, items) spawning too far away when enemies die with high knockback
Abilities
Fixed Molotov ability spawning the Molotov at the player’s feet instead of the center
Fixed Clockshot ability showing no animation if the player swapped weapons while active
Fixed player being able to move while *All Out* ability is active
Fixed only one weapon firing when dual-wielding with manual shooting mode active
Crashes & Visuals
Fixed a rare crash when viewing certain bestiary entries
Player Attack, reload, and ability speed are no longer exponential, and are now uncapped Leveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level Now if the player only has 1 secondary weapon, it will get a 25% attack speed and reload
Player
Attack, reload, and ability speed are no longer exponential, and are now uncapped
Leveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level
Now if the player only has 1 secondary weapon, it will get a 25% attack speed and reload bonus
Decreased player speed by 10%
Increased speed when the player is not holding a weapon: +10% → +20%
Accuracy is now negatively uncapped and can go below 0
Now, weapons have a small cooldown after switching so they don’t shoot instantly
New Mechanic: Dead HP
Now when the player hits 0 HP, he will not die but slowly start gaining dead HP, which blocks max HP
The more dead HP you have, the slower you move
If dead HP blocks all your maximum HP, you die
You recover 20% dead HP each day survived; that’s the only way to regain your HP
General
Now you can reroll the shop infinitely after using the free shop rerolls, but it costs coins
Now the price difference between quality 0 and quality 3 items is bigger
Items are slightly cheaper
The price of the food machine increases more each day
Increased length of day 15
Increased day length of days 5 to 9
Entrepreneur class now starts with big pockets item instead of coin roll item
Medical boxes now heal 20 instead of 30
Shield is more transparent so HP can be seen better
Follow HP is now darker
Game option “No reroll” has been removed
Hazard is now called difficulty
The game’s version is no longer shown on the screen
Enemies
Now more enemies will spawn when you return from the shop depending on the day and how many there were before
Enemies gain half less speed per day
Increased the maximum amount of enemies that can be at the same time, and now some small enemies like rats and spiders don’t count
Now the quantity of zombies in a horde is affected by difficulty
Fire spawned from fire zombies will last 50% less
Spider eggs now always spawn a minimum of 2 spiders, increased maximum spiders from 5 to 6
Rat groups are 25% less common
Decreased enemy spawning on days 5 to 9, but zombie groups spawn faster
Zombie HP changes:
Zombie: 90 → 80
Zombie fat: 150 → 160
Zombie weapon: 110 → 120
Zombie saw: 190 → 140
Zombie toxic: 320 → 220
Day spawn start changes:
Zombie scientist: 5 → 12
Zombie police: 5 → 6
Zombie military: 5 → 7
Survivors
Increased survivor speed by 40%
Now survivors will only go towards the platform if they are near it
Survivors will now return to follow the player if the platform closes
Now when survivors spawn, they will not go too close to the platform or too far
Survivor spawn immortality increased from 3.5s to 4s
Survivors now drop more coins depending on the day
Survivors now can’t spawn too early in the day or too late
Now only 3 survivors can spawn on days 1 to 4, and 3 on days 5 to 9
Items
2 new items
Moved drink items from the food pool to the general item pool
Renamed pocket shooter to Big Pockets
Added item descriptions for abilities and bullet items
Item changes:
Gun Guide:
Attack Speed: +10% → +20%
Gloves:
Reload: +50% → +30%
Attack Speed: -50% → -25%
Stiches:
New effect: -25% Lvl Stats
Backpack:
HP per item: 2 → 4
Big Pockets:
New effect: -40% XP
Flag:
Daily Dmg: +20% → +10%
Piggy Bank:
Daily Coins: 50% of bank → 25% of bank
Fanny Pack:
Reload: +25% → -30%
Speed while reloading: -10% → +20%
New effect: +20% attack speed
Magazine Holder:
Reload: +15% → +20%
Quality: 2 → 1
Lucky Bullet:
Last bullet is always special → effect removed
New effect → +20 Luck | -25% Reload
Energy Drink:
Speed: 3% → 5%
Heal: 5 → 10
Quality: 1 → 0
Educative book:
Quality: 1 → 2
Vitamins:
Food Healing: +40% → +60%
Quality: 1 → 0
Water:
Quality: 2 → 0
Curved Bullets:
Dmg: x1.15 → x1.20
Beer:
Attack Speed: +10% → +15%
Cigarettes:
Ability Speed: +1% → +2%
Cat Charm:
Luck is transferred to hp when dead → effect removed
Now gives +1 Revive
Safe:
Now will only spawn on the next day instead of every day
Increased coins dropped
Canteen:
Heal: 20 → 10
CD: 60s → 30s
Chips:
HP: 10 → 5
Reload: -5% → effect removed
Dog Food:
Item removed
Shop Supplies:
Free shop rerolls: 3 → 2
Quality: 2 → 1
Wallet:
Reduced wallets dropped significantly
Ear Necklace:
Reduced ears dropped significantly
Bible:
Now can only remove the luck that the item gives
Coffee:
Attack Speed: +5% → +20%
Reload: +5% → +20%
Now coffee effect only lasts 1 day
Heal: 20 → 10
Cola:
HP: -5 → effect removed
Razor:
XP: +30% → +40%
Suit:
Increased coins dropped
New effect: -5% Reload
Cookies:
Quality: 2 → 1
Rubber bullets:
Quality: 3 → 2
Piercing bullets:
Quality: 3 → 2
Bandages:
Quality: 0 → 1
Painkillers:
Quality: 1→ 0
Educative book:
Quality: 1 → 2
Ability changes:
ClockShot:
Quality: 1 → 0
BearTrap:
Quality: 1 → 0
Frenzy :
Quality: 3 → 2
ClockShot:
Quality: 1 → 0
Weapon changes:
Now snipers have built in bullet piercing
Weapons that only need reload will reload a bit slower when the magazine size is increased
Small Pistol:
Magazine size: 17 → 18
Crossbow:
Reload: 0.15s faster
Revolver:
Reload: 0.3s slower
Attack Speed: 0.16s faster
Old Revolver:
Reload: 0.5s slower
Attack Speed: 0.06s faster
Big Pistol:
Dmg: 45 → 55
Automatic Rifle:
Magazine Size: 30 → 80
Reload: 1s faster
AK:
Dmg: 17 → 27
Attack Speed: 0.05s slower
Reload: 0.45s slower
Range: now the same as automatic rifle
Quality: 3 → 2
Big Sniper:
Range: now the same as rifle
Sniper:
Attack Speed: 0.6s faster
Makarov:
Reload: 0.6s slower
RPG:
Reload: 0.5s faster
Fixes
Fixed some item description errors
Fixed bullet percentage stats being incorrect
Fixed nail bullet hitbox being too small
Fixed flag item giving bonus dmg without surviving 1 day
Fixed suit item not working on the first day
Fixed zombie skeleton having an incorrect sprite sometimes
Fixed gun shots being too loud when increasing magazine size
Fixed some misspellings
Fixed abilities progressing in the shop
Fixed some bullet types not applying the correct knockback
Fixed a bug that caused some abilities to have the wrong cooldown
Fixed some enemy behaviours being changed if the game was paused
Fixed survivors having the running animation when descending on the platform
Fixed healing being able to surpass max hp
Fixed backpack item denying healing sometimes
Fixed some items being activated in the shop
Fixed band-aids item being able to remove HP if player level was negative
Fixed a bug that made survivors get rescued without touching the platform
Fixed player being able to shoot while leaving the platform if he switched weapons
Enemies: Increased zombie spawning in general, but especially at night Zombie spider now can only spawn a maximum of 2 spider eggs Reduced the quantity of zombie groups by 2 Decreased the damage of all zombies by 10, except for the ones listed below: Zombie hand: damage 1 → 5 Spi
Enemies:
Increased zombie spawning in general, but especially at night
Zombie spider now can only spawn a maximum of 2 spider eggs
Reduced the quantity of zombie groups by 2
Decreased the damage of all zombies by 10, except for the ones listed below:
Zombie hand: damage 1 → 5
Spitter zombie: damage 60 → 40
Zombie obese: damage 40 → 50
Zombie fire: damage 40 → 20
General:
Attack speed is now capped at x2
Random class now starts with fewer items
Items:
Decreased the chance for bullet items to spawn in supplies
Enemies: Added 1 new zombie type Reduced zombie quantity at the start of a run Reduced chance of zombie fire spawning Zombie groups now spawn faster, but fewer can spawn at once Zombie police now only shoots a maximum of 3 bullets Zombie skeleton now has less HP but spawns many m
Enemies:
Added 1 new zombie type
Reduced zombie quantity at the start of a run
Reduced chance of zombie fire spawning
Zombie groups now spawn faster, but fewer can spawn at once
Zombie police now only shoots a maximum of 3 bullets
Zombie skeleton now has less HP but spawns many more rats and spiders when killed
Items:
Increased vitamins food healing from 20% to 40%
Increased healing guides medical healing from 20% to 40%
Bandage item is now blue quality
Healing guide item is now purple quality
Band Aids item is now purple quality
Weapons and Abilities:
Increased damage of all revolvers and also their reload time, so now they deal more damage at the cost of reloading slower
Reduced shotgun attack speed
Increased price of weapons and abilities
General:
Weather effects like rain or wind can no longer spawn at day 1
Bug Fixes:
Fixed healing guide item affecting food healing
Some items like shuriken's, cigarettes, and mines no longer activate when in the shop
Fixed some item descriptions
Fixed player accuracy not affecting weapon accuracy correctly
Fixed some particles not getting deleted when changing room
Fixed some zombies not having their correct blood colour
This update focuses on making the game more challenging and less linear Enemies are more of a threat, and items have a much more significant impact Also, now when you level up, you can actually feel an increase in power Enemy generation: Complete reworked enemy spawning: many mor
This update focuses on making the game more challenging and less linear Enemies are more of a threat, and items have a much more significant impact Also, now when you level up, you can actually feel an increase in power
Enemy generation:
Complete reworked enemy spawning: many more enemies will spawn, and the generation is much less linear while still being fair
More enemies will spawn when returning from the shop, and they can be any enemy now, not just the basic zombie
Rare enemies are now more rare
Survivors:
Survivors will now follow you if you get close to them; when night comes, they will automatically go to the platform
Survivors can no longer spawn too early in the day or too late
Survivors no longer spawn on day 10, now, they spawn from day 1-9
One more survivor will spawn in every game, increasing from 5 to 6
The survivor help message now cannot go out of the camera, so you know when a survivor has appeared
Leveling up:
Leveling up no longer gives crit chance or luck, now, it gives attack speed and reload speed every 5 levels
Made leveling up easier, but combos give less XP
Made leveling up more satisfying
General:
Bullets will now pierce an enemy if it has 0 hp. For example, if you shoot an enemy with a shotgun, only the bullets that kill the enemy will be destroyed; the others will keep going and hit other enemies
Damage numbers now only show one decimal
Increased zombie delivery hp, now it can survive one sniper shot
Weapons:
Reworked Dual Weapon Handling: If you have two secondary weapons, they will fire in coordination instead of simultaneously
Balanced crossbows and slingshots to shoot more slowly the more bullets they fire
Reduced sniper rifle attack speed
Items:
Reworked many items to be more impactful
Now, all food items give hp or heal
Reduced the chance of medical items to spawn
Made red items rarer
Bug fixes:
Fixed survivors having the same depth on the platform
Changes: Improved enemy blood and body parts generation Different enemies now have different types of blood Zombie Skeleton now drops bones instead of blood Improved enemy knockback: enemies now slide when pushed instead of just moving that that position Items now have an overlin
Changes:
Improved enemy blood and body parts generation
Different enemies now have different types of blood
Zombie Skeleton now drops bones instead of blood
Improved enemy knockback: enemies now slide when pushed instead of just moving that that position
Items now have an overline colour depending on their quality
Changed item qualities from 0 to 5 to 0 to 3
Changed quality colours
Improved stat consistency: Now, all stats going up are considered positive
Added secondary stats
Added bullet stats
Stats now show if they increase or decrease in green or red
Items in the shop now come out one by one gradually from a new improved shop stand
Items now pop out of the food machine instead of just appearing
Smoothed item float animation
Improved coin physics: coins now have better physics and slide in a much smoother way
Some game objects will now slowly fade instead of suddenly disappearing for continuity
Survivors now actually escape when rescued instead of just disappearing
Improved visibility of some texts by adding text shadows
Adjusted some UI elements
Removed decimals from DPS and total damage dealt
Removed kills from the UI
Improved weapon casings to be more satisfying
Improved weapon casing sounds to be less distracting
Improved screen shake: screen shake now has a random pattern instead of being completely random
Added screen shake to various elements like the platform arriving and explosions
Fixed shaders aggressively changing when a new day starts
Slightly improved shaders
Critical bullet trails now disappear gradually from start to end
Baby spiders now die after a random time instead of a fixed one
Changed the horde alarm sound
Some minor optimizations
Balance Changes:
Reduced missing person poster damage
Reduced coin sack quality to 0
Nerfed random to start with less strong items
Player now starts with 0 crit chance instead of 1
Shotgun bullets will now all crit or not, instead of each pellet having a chance to crit
Slightly reduced zombie saw HP
Art:
Changed fire light colour to be orange instead of white
Improved helmet sprite
Improved platform sprite
Improved some shop sprites
Improved zombie arm sprite
Improved rat sprite
Bug Fixes:
Fixed player not spawning in the centre of the platform in the shop
Item projectiles like shuriken's are now launched from the chest instead of the feet
Fixed items being behind the supply box when opened
Fixed zombie arm animation being too slow
Fixed pushing an enemy too far when dealing a lot of damage
Fixed some objects catching fire when they shouldn't, like money safes
Fixed turret rotating incorrectly
Fixed some non-enemy shootable objects leaving blood when they shouldn't
Fixed fire sometimes not applying to enemies
Fixed zombie supply and zombie fire eyes not changing correctly at night
Fixed crows making weird sounds sometimes
Fixed XP multiplier not working
Moved chocolate pudding item to the food item pool
Fixed explosions and electric auras not pushing enemies in the right direction
Fixed guns sometimes having a weird delay when they wouldn't shoot
Fixed weapons not being placed correctly in the player's hands for a few frames after changing weapons
Fixed abilities resetting CD when picked from the ground
Fixed abilities sometimes showing that they are ready when they are not
Added: Controls Window: A window displaying the game controls will appear the first time you play the game Fixes: Adjusted crow sounds Fixed shotgun being too loud Fixed sniper starting with an extra weapon on Hazard 1 Fixed the player not being able to move if they heal and die
Added:
Controls Window: A window displaying the game controls will appear the first time you play the game
Fixes:
Adjusted crow sounds
Fixed shotgun being too loud
Fixed sniper starting with an extra weapon on Hazard 1
Fixed the player not being able to move if they heal and die in the same frame
Fixed the game crashing if the player returns to the menu while on the platform
Fixed DPS text changing fonts sometimes
Fixed menu text being dark sometimes
Fixed some enemies not registering kills in the bestiary
Added: Hazard mode: A more challenging game mode 1 new gun Changes: Returning to the class menu will automatically select the last class played The progress of the night will be shown Event Flags will no longer be displayed during the night Crates now display event flags Balance
Added:
Hazard mode: A more challenging game mode
1 new gun
Changes:
Returning to the class menu will automatically select the last class played
The progress of the night will be shown
Event Flags will no longer be displayed during the night
Crates now display event flags
Balance Changes:
Small Pistol: Quality 1 → 2
AK: 7 → 17 Dmg | 25 → 35 Attack CD
Shotgun: 9 → 13 Pellets
Automatic Rifle: 4 → 5 Dmg
Coin Roll: -10% Speed → Removed effect
Suit: +10 → +5 Attack CD
Removed enemy dmg scaling
Zombie scientist can no longer spawn in the early days
Enemies have a rare chance of spawning in pairs
Survivor will regenerate HP slowly to increase their survivability
Zombie meat: 90 → 120 Max HP
Bug Fixes:
Fixed guns shooting instantly after deployment
Fixed incorrect stats for enemies in the bestiary
Adjusted the position of the kills in the bestiary
Adjusted zombie swat arm position
Fixed Shop Skipper achievement getting activated when returning to menu
Added: 31 new items 8 new guns 3 new abilities 41 new achievements 5 new classes 6 new rare zombies types Game options ( new ways of customizing and playing the game ) New stats: max damage dealt, max DPS, total damage dealt Infinite scroll for the classes menu A number below the
Added:
31 new items
8 new guns
3 new abilities
41 new achievements
5 new classes
6 new rare zombies types
Game options ( new ways of customizing and playing the game )
New stats: max damage dealt, max DPS, total damage dealt
Infinite scroll for the classes menu
A number below the achievement icons showing the progress of achievements completed
Dynamic music system: Music now changes volume depending on the number of enemies on the screen
Changes:
Reduced spawn chance for Zombie Fat and Zombie Cripple by 5%
Zombie skeletons now drop spiders and rats when they die
Reduced enemies daily speed gain from 0.04 to 0.02
Player can no longer go to the shop when there's a horde active
Changed coin sprite
Explosion size now changes depending on damage
Mine: 15s → 40s
Shuriken's: 20s → 10s
Kunai's: 20s → 12s
Drum magazine: +40% Reload → 25% Reload
Long magazine: +20% Reload → 10% Reload
Reduced Big Pistol attack speed by 20%
Bug Fixes:
Fixed music in the game over menu starting 2 times
Reduced lag when the player dies with too many items
Unlocked item pop up now displays correctly in front of text
Addressed an issue where text occasionally changed colour
Windows setting now retains the correct state (on/off) as intended
Window setting now saves correctly
Resolved player getting trapped occasionally when leaving the shop after a survivor used the platform
Adjusted knockback for small enemies
Enemies no longer experience excessive knockback when killed
Fixed glossary text for guns
Fixed max combo stat not being accurate
Grenades now display damage numbers when thrown at mannequins
Removed a debug text in the glossary
Player sprite now displays correctly when using the AllOut ability
Addressed an issue with the last row of some menus not working correctly
Fixed automatic rifle casing spawn position
Fixed survivors and supply drops spawning in the shop sometimes