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Under Dead 0.8: Polish Update

Changes:

  • Improved enemy blood and body parts generation
  • Different enemies now have different types of blood
  • Zombie Skeleton now drops bones instead of blood
  • Improved enemy knockback: enemies now slide when pushed instead of just moving that that position
  • Items now have an overline colour depending on their quality
  • Changed item qualities from 0 to 5 to 0 to 3
  • Changed quality colours
  • Improved stat consistency: Now, all stats going up are considered positive
  • Added secondary stats
  • Added bullet stats
  • Stats now show if they increase or decrease in green or red
  • Items in the shop now come out one by one gradually from a new improved shop stand
  • Items now pop out of the food machine instead of just appearing
  • Smoothed item float animation
  • Improved coin physics: coins now have better physics and slide in a much smoother way
  • Some game objects will now slowly fade instead of suddenly disappearing for continuity
  • Survivors now actually escape when rescued instead of just disappearing
  • Improved visibility of some texts by adding text shadows
  • Adjusted some UI elements
  • Removed decimals from DPS and total damage dealt
  • Removed kills from the UI
  • Improved weapon casings to be more satisfying
  • Improved weapon casing sounds to be less distracting
  • Improved screen shake: screen shake now has a random pattern instead of being completely random
  • Added screen shake to various elements like the platform arriving and explosions
  • Fixed shaders aggressively changing when a new day starts
  • Slightly improved shaders
  • Critical bullet trails now disappear gradually from start to end
  • Baby spiders now die after a random time instead of a fixed one
  • Changed the horde alarm sound
  • Some minor optimizations

Balance Changes:

  • Reduced missing person poster damage
  • Reduced coin sack quality to 0
  • Nerfed random to start with less strong items
  • Player now starts with 0 crit chance instead of 1
  • Shotgun bullets will now all crit or not, instead of each pellet having a chance to crit
  • Slightly reduced zombie saw HP

Art:

  • Changed fire light colour to be orange instead of white
  • Improved helmet sprite
  • Improved platform sprite
  • Improved some shop sprites
  • Improved zombie arm sprite
  • Improved rat sprite

Bug Fixes:

  • Fixed player not spawning in the centre of the platform in the shop
  • Item projectiles like shuriken's are now launched from the chest instead of the feet
  • Fixed items being behind the supply box when opened
  • Fixed zombie arm animation being too slow
  • Fixed pushing an enemy too far when dealing a lot of damage
  • Fixed some objects catching fire when they shouldn't, like money safes
  • Fixed turret rotating incorrectly
  • Fixed some non-enemy shootable objects leaving blood when they shouldn't
  • Fixed fire sometimes not applying to enemies
  • Fixed zombie supply and zombie fire eyes not changing correctly at night
  • Fixed crows making weird sounds sometimes
  • Fixed XP multiplier not working
  • Moved chocolate pudding item to the food item pool
  • Fixed explosions and electric auras not pushing enemies in the right direction
  • Fixed guns sometimes having a weird delay when they wouldn't shoot
  • Fixed weapons not being placed correctly in the player's hands for a few frames after changing weapons
  • Fixed abilities resetting CD when picked from the ground
  • Fixed abilities sometimes showing that they are ready when they are not
  • Fixed platform sprite being slightly off