·Developer post·Original post (opens in a new tab)
Under Dead 0.8: Polish Update
Changes:
- Improved enemy blood and body parts generation
- Different enemies now have different types of blood
- Zombie Skeleton now drops bones instead of blood
- Improved enemy knockback: enemies now slide when pushed instead of just moving that that position
- Items now have an overline colour depending on their quality
- Changed item qualities from 0 to 5 to 0 to 3
- Changed quality colours
- Improved stat consistency: Now, all stats going up are considered positive
- Added secondary stats
- Added bullet stats
- Stats now show if they increase or decrease in green or red
- Items in the shop now come out one by one gradually from a new improved shop stand
- Items now pop out of the food machine instead of just appearing
- Smoothed item float animation
- Improved coin physics: coins now have better physics and slide in a much smoother way
- Some game objects will now slowly fade instead of suddenly disappearing for continuity
- Survivors now actually escape when rescued instead of just disappearing
- Improved visibility of some texts by adding text shadows
- Adjusted some UI elements
- Removed decimals from DPS and total damage dealt
- Removed kills from the UI
- Improved weapon casings to be more satisfying
- Improved weapon casing sounds to be less distracting
- Improved screen shake: screen shake now has a random pattern instead of being completely random
- Added screen shake to various elements like the platform arriving and explosions
- Fixed shaders aggressively changing when a new day starts
- Slightly improved shaders
- Critical bullet trails now disappear gradually from start to end
- Baby spiders now die after a random time instead of a fixed one
- Changed the horde alarm sound
- Some minor optimizations
Balance Changes:
- Reduced missing person poster damage
- Reduced coin sack quality to 0
- Nerfed random to start with less strong items
- Player now starts with 0 crit chance instead of 1
- Shotgun bullets will now all crit or not, instead of each pellet having a chance to crit
- Slightly reduced zombie saw HP
Art:
- Changed fire light colour to be orange instead of white
- Improved helmet sprite
- Improved platform sprite
- Improved some shop sprites
- Improved zombie arm sprite
- Improved rat sprite
Bug Fixes:
- Fixed player not spawning in the centre of the platform in the shop
- Item projectiles like shuriken's are now launched from the chest instead of the feet
- Fixed items being behind the supply box when opened
- Fixed zombie arm animation being too slow
- Fixed pushing an enemy too far when dealing a lot of damage
- Fixed some objects catching fire when they shouldn't, like money safes
- Fixed turret rotating incorrectly
- Fixed some non-enemy shootable objects leaving blood when they shouldn't
- Fixed fire sometimes not applying to enemies
- Fixed zombie supply and zombie fire eyes not changing correctly at night
- Fixed crows making weird sounds sometimes
- Fixed XP multiplier not working
- Moved chocolate pudding item to the food item pool
- Fixed explosions and electric auras not pushing enemies in the right direction
- Fixed guns sometimes having a weird delay when they wouldn't shoot
- Fixed weapons not being placed correctly in the player's hands for a few frames after changing weapons
- Fixed abilities resetting CD when picked from the ground
- Fixed abilities sometimes showing that they are ready when they are not
- Fixed platform sprite being slightly off