This update focuses on making the game more challenging and less linear
Enemies are more of a threat, and items have a much more significant impact
Also, now when you level up, you can actually feel an increase in power
Enemy generation:
- Complete reworked enemy spawning: many more enemies will spawn, and the generation is much less linear while still being fair
- More enemies will spawn when returning from the shop, and they can be any enemy now, not just the basic zombie
- Rare enemies are now more rare
Survivors:
- Survivors will now follow you if you get close to them; when night comes, they will automatically go to the platform
- Survivors can no longer spawn too early in the day or too late
- Survivors no longer spawn on day 10, now, they spawn from day 1-9
- One more survivor will spawn in every game, increasing from 5 to 6
- The survivor help message now cannot go out of the camera, so you know when a survivor has appeared
Leveling up:
- Leveling up no longer gives crit chance or luck, now, it gives attack speed and reload speed every 5 levels
- Made leveling up easier, but combos give less XP
- Made leveling up more satisfying
General:
- Bullets will now pierce an enemy if it has 0 hp. For example, if you shoot an enemy with a shotgun, only the bullets that kill the enemy will be destroyed; the others will keep going and hit other enemies
- Damage numbers now only show one decimal
- Increased zombie delivery hp, now it can survive one sniper shot
Weapons:
- Reworked Dual Weapon Handling: If you have two secondary weapons, they will fire in coordination instead of simultaneously
- Balanced crossbows and slingshots to shoot more slowly the more bullets they fire
- Reduced sniper rifle attack speed
Items:
- Reworked many items to be more impactful
- Now, all food items give hp or heal
- Reduced the chance of medical items to spawn
- Made red items rarer
Bug fixes:
- Fixed survivors having the same depth on the platform
- Fixed the level-up message not being centered
- Fixed diary item not giving luck