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Under Dead 0.9.3

Player

  • Attack, reload, and ability speed are no longer exponential, and are now uncapped
  • Leveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level
  • Now if the player only has 1 secondary weapon, it will get a 25% attack speed and reload bonus
  • Decreased player speed by 10%
  • Increased speed when the player is not holding a weapon: +10% → +20%
  • Accuracy is now negatively uncapped and can go below 0
  • Now, weapons have a small cooldown after switching so they don’t shoot instantly

New Mechanic: Dead HP

  • Now when the player hits 0 HP, he will not die but slowly start gaining dead HP, which blocks max HP
  • The more dead HP you have, the slower you move
  • If dead HP blocks all your maximum HP, you die
  • You recover 20% dead HP each day survived; that’s the only way to regain your HP

General

  • Now you can reroll the shop infinitely after using the free shop rerolls, but it costs coins
  • Now the price difference between quality 0 and quality 3 items is bigger
  • Items are slightly cheaper
  • The price of the food machine increases more each day
  • Increased length of day 15
  • Increased day length of days 5 to 9
  • Entrepreneur class now starts with big pockets item instead of coin roll item
  • Medical boxes now heal 20 instead of 30
  • Shield is more transparent so HP can be seen better
  • Follow HP is now darker
  • Game option “No reroll” has been removed
  • Hazard is now called difficulty
  • The game’s version is no longer shown on the screen

Enemies

  • Now more enemies will spawn when you return from the shop depending on the day and how many there were before
  • Enemies gain half less speed per day
  • Increased the maximum amount of enemies that can be at the same time, and now some small enemies like rats and spiders don’t count
  • Now the quantity of zombies in a horde is affected by difficulty
  • Fire spawned from fire zombies will last 50% less
  • Spider eggs now always spawn a minimum of 2 spiders, increased maximum spiders from 5 to 6
  • Rat groups are 25% less common
  • Decreased enemy spawning on days 5 to 9, but zombie groups spawn faster

Zombie HP changes:

  • Zombie: 90 → 80
  • Zombie fat: 150 → 160
  • Zombie weapon: 110 → 120
  • Zombie saw: 190 → 140
  • Zombie toxic: 320 → 220

Day spawn start changes:

  • Zombie scientist: 5 → 12
  • Zombie police: 5 → 6
  • Zombie military: 5 → 7

Survivors

  • Increased survivor speed by 40%
  • Now survivors will only go towards the platform if they are near it
  • Survivors will now return to follow the player if the platform closes
  • Now when survivors spawn, they will not go too close to the platform or too far
  • Survivor spawn immortality increased from 3.5s to 4s
  • Survivors now drop more coins depending on the day
  • Survivors now can’t spawn too early in the day or too late
  • Now only 3 survivors can spawn on days 1 to 4, and 3 on days 5 to 9

Items

  • 2 new items
  • Moved drink items from the food pool to the general item pool
  • Renamed pocket shooter to Big Pockets
  • Added item descriptions for abilities and bullet items

Item changes:

  • Gun Guide:
    • Attack Speed: +10% → +20%

  • Gloves:
    • Reload: +50% → +30%
    • Attack Speed: -50% → -25%

  • Stiches:
    • New effect: -25% Lvl Stats

  • Backpack:
    • HP per item: 2 → 4

  • Big Pockets:
    • New effect: -40% XP

  • Flag:
    • Daily Dmg: +20% → +10%

  • Piggy Bank:
    • Daily Coins: 50% of bank → 25% of bank

  • Fanny Pack:
    • Reload: +25% → -30%
    • Speed while reloading: -10% → +20%
    • New effect: +20% attack speed

  • Magazine Holder:
    • Reload: +15% → +20%
    • Quality: 2 → 1

  • Lucky Bullet:
    • Last bullet is always special → effect removed
    • New effect → +20 Luck | -25% Reload

  • Energy Drink:
    • Speed: 3% → 5%
    • Heal: 5 → 10
    • Quality: 1 → 0

  • Educative book:
    • Quality: 1 → 2

  • Vitamins:
    • Food Healing: +40% → +60%
    • Quality: 1 → 0

  • Water:
    • Quality: 2 → 0

  • Curved Bullets:
    • Dmg: x1.15 → x1.20

  • Beer:
    • Attack Speed: +10% → +15%

  • Cigarettes:
    • Ability Speed: +1% → +2%

  • Cat Charm:
    • Luck is transferred to hp when dead → effect removed
    • Now gives +1 Revive

  • Safe:
    • Now will only spawn on the next day instead of every day
    • Increased coins dropped

  • Canteen:
    • Heal: 20 → 10
    • CD: 60s → 30s

  • Chips:
    • HP: 10 → 5
    • Reload: -5% → effect removed

  • Dog Food:
    • Item removed

  • Shop Supplies:
    • Free shop rerolls: 3 → 2
    • Quality: 2 → 1

  • Wallet:
    • Reduced wallets dropped significantly

  • Ear Necklace:
    • Reduced ears dropped significantly

  • Bible:
    • Now can only remove the luck that the item gives

  • Coffee:
    • Attack Speed: +5% → +20%
    • Reload: +5% → +20%
    • Now coffee effect only lasts 1 day
    • Heal: 20 → 10

  • Cola:
    • HP: -5 → effect removed

  • Razor:
    • XP: +30% → +40%

  • Suit:
    • Increased coins dropped
    • New effect: -5% Reload

  • Cookies:
    • Quality: 2 → 1

  • Rubber bullets:
    • Quality: 3 → 2

  • Piercing bullets:
    • Quality: 3 → 2

  • Bandages:
    • Quality: 0 → 1

  • Painkillers:
    • Quality: 1→ 0

  • Educative book:
    • Quality: 1 → 2

Ability changes:

  • ClockShot:
    • Quality: 1 → 0

  • BearTrap:
    • Quality: 1 → 0

  • Frenzy :
    • Quality: 3 → 2

  • ClockShot:
    • Quality: 1 → 0

Weapon changes:

  • Now snipers have built in bullet piercing
  • Weapons that only need reload will reload a bit slower when the magazine size is increased
  • Small Pistol:
    • Magazine size: 17 → 18

  • Crossbow:
    • Reload: 0.15s faster

  • Revolver:
    • Reload: 0.3s slower
    • Attack Speed: 0.16s faster

  • Old Revolver:
    • Reload: 0.5s slower
    • Attack Speed: 0.06s faster

  • Big Pistol:
    • Dmg: 45 → 55

  • Automatic Rifle:
    • Magazine Size: 30 → 80
    • Reload: 1s faster

  • AK:
    • Dmg: 17 → 27
    • Attack Speed: 0.05s slower
    • Reload: 0.45s slower
    • Range: now the same as automatic rifle
    • Quality: 3 → 2

  • Big Sniper:
    • Range: now the same as rifle

  • Sniper:
    • Attack Speed: 0.6s faster

  • Makarov:
    • Reload: 0.6s slower

  • RPG:
    • Reload: 0.5s faster

Fixes

  • Fixed some item description errors
  • Fixed bullet percentage stats being incorrect
  • Fixed nail bullet hitbox being too small
  • Fixed flag item giving bonus dmg without surviving 1 day
  • Fixed suit item not working on the first day
  • Fixed zombie skeleton having an incorrect sprite sometimes
  • Fixed gun shots being too loud when increasing magazine size
  • Fixed some misspellings
  • Fixed abilities progressing in the shop
  • Fixed some bullet types not applying the correct knockback
  • Fixed a bug that caused some abilities to have the wrong cooldown
  • Fixed some enemy behaviours being changed if the game was paused
  • Fixed survivors having the running animation when descending on the platform
  • Fixed healing being able to surpass max hp
  • Fixed backpack item denying healing sometimes
  • Fixed some items being activated in the shop
  • Fixed band-aids item being able to remove HP if player level was negative
  • Fixed a bug that made survivors get rescued without touching the platform
  • Fixed player being able to shoot while leaving the platform if he switched weapons