Player
- Attack, reload, and ability speed are no longer exponential, and are now uncapped
- Leveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level
- Now if the player only has 1 secondary weapon, it will get a 25% attack speed and reload bonus
- Decreased player speed by 10%
- Increased speed when the player is not holding a weapon: +10% → +20%
- Accuracy is now negatively uncapped and can go below 0
- Now, weapons have a small cooldown after switching so they don’t shoot instantly
New Mechanic: Dead HP
- Now when the player hits 0 HP, he will not die but slowly start gaining dead HP, which blocks max HP
- The more dead HP you have, the slower you move
- If dead HP blocks all your maximum HP, you die
- You recover 20% dead HP each day survived; that’s the only way to regain your HP
General
- Now you can reroll the shop infinitely after using the free shop rerolls, but it costs coins
- Now the price difference between quality 0 and quality 3 items is bigger
- Items are slightly cheaper
- The price of the food machine increases more each day
- Increased length of day 15
- Increased day length of days 5 to 9
- Entrepreneur class now starts with big pockets item instead of coin roll item
- Medical boxes now heal 20 instead of 30
- Shield is more transparent so HP can be seen better
- Follow HP is now darker
- Game option “No reroll” has been removed
- Hazard is now called difficulty
- The game’s version is no longer shown on the screen
Enemies
- Now more enemies will spawn when you return from the shop depending on the day and how many there were before
- Enemies gain half less speed per day
- Increased the maximum amount of enemies that can be at the same time, and now some small enemies like rats and spiders don’t count
- Now the quantity of zombies in a horde is affected by difficulty
- Fire spawned from fire zombies will last 50% less
- Spider eggs now always spawn a minimum of 2 spiders, increased maximum spiders from 5 to 6
- Rat groups are 25% less common
- Decreased enemy spawning on days 5 to 9, but zombie groups spawn faster
Zombie HP changes:
- Zombie: 90 → 80
- Zombie fat: 150 → 160
- Zombie weapon: 110 → 120
- Zombie saw: 190 → 140
- Zombie toxic: 320 → 220
Day spawn start changes:
- Zombie scientist: 5 → 12
- Zombie police: 5 → 6
- Zombie military: 5 → 7
Survivors
- Increased survivor speed by 40%
- Now survivors will only go towards the platform if they are near it
- Survivors will now return to follow the player if the platform closes
- Now when survivors spawn, they will not go too close to the platform or too far
- Survivor spawn immortality increased from 3.5s to 4s
- Survivors now drop more coins depending on the day
- Survivors now can’t spawn too early in the day or too late
- Now only 3 survivors can spawn on days 1 to 4, and 3 on days 5 to 9
Items
- 2 new items
- Moved drink items from the food pool to the general item pool
- Renamed pocket shooter to Big Pockets
- Added item descriptions for abilities and bullet items
Item changes:
- Gun Guide:
- Attack Speed: +10% → +20%
- Gloves:
- Reload: +50% → +30%
- Attack Speed: -50% → -25%
- Stiches:
- New effect: -25% Lvl Stats
- Backpack:
- HP per item: 2 → 4
- Big Pockets:
- New effect: -40% XP
- Flag:
- Daily Dmg: +20% → +10%
- Piggy Bank:
- Daily Coins: 50% of bank → 25% of bank
- Fanny Pack:
- Reload: +25% → -30%
- Speed while reloading: -10% → +20%
- New effect: +20% attack speed
- Magazine Holder:
- Reload: +15% → +20%
- Quality: 2 → 1
- Lucky Bullet:
- Last bullet is always special → effect removed
- New effect → +20 Luck | -25% Reload
- Energy Drink:
- Speed: 3% → 5%
- Heal: 5 → 10
- Quality: 1 → 0
- Educative book:
- Quality: 1 → 2
- Vitamins:
- Food Healing: +40% → +60%
- Quality: 1 → 0
- Water:
- Quality: 2 → 0
- Curved Bullets:
- Dmg: x1.15 → x1.20
- Beer:
- Attack Speed: +10% → +15%
- Cigarettes:
- Ability Speed: +1% → +2%
- Cat Charm:
- Luck is transferred to hp when dead → effect removed
- Now gives +1 Revive
- Safe:
- Now will only spawn on the next day instead of every day
- Increased coins dropped
- Canteen:
- Heal: 20 → 10
- CD: 60s → 30s
- Chips:
- HP: 10 → 5
- Reload: -5% → effect removed
- Dog Food:
- Item removed
- Shop Supplies:
- Free shop rerolls: 3 → 2
- Quality: 2 → 1
- Wallet:
- Reduced wallets dropped significantly
- Ear Necklace:
- Reduced ears dropped significantly
- Bible:
- Now can only remove the luck that the item gives
- Coffee:
- Attack Speed: +5% → +20%
- Reload: +5% → +20%
- Now coffee effect only lasts 1 day
- Heal: 20 → 10
- Cola:
- HP: -5 → effect removed
- Razor:
- XP: +30% → +40%
- Suit:
- Increased coins dropped
- New effect: -5% Reload
- Cookies:
- Quality: 2 → 1
- Rubber bullets:
- Quality: 3 → 2
- Piercing bullets:
- Quality: 3 → 2
- Bandages:
- Quality: 0 → 1
- Painkillers:
- Quality: 1→ 0
- Educative book:
- Quality: 1 → 2
Ability changes:
- ClockShot:
- Quality: 1 → 0
- BearTrap:
- Quality: 1 → 0
- Frenzy :
- Quality: 3 → 2
- ClockShot:
- Quality: 1 → 0
Weapon changes:
- Now snipers have built in bullet piercing
- Weapons that only need reload will reload a bit slower when the magazine size is increased
- Small Pistol:
- Magazine size: 17 → 18
- Crossbow:
- Reload: 0.15s faster
- Revolver:
- Reload: 0.3s slower
- Attack Speed: 0.16s faster
- Old Revolver:
- Reload: 0.5s slower
- Attack Speed: 0.06s faster
- Big Pistol:
- Dmg: 45 → 55
- Automatic Rifle:
- Magazine Size: 30 → 80
- Reload: 1s faster
- AK:
- Dmg: 17 → 27
- Attack Speed: 0.05s slower
- Reload: 0.45s slower
- Range: now the same as automatic rifle
- Quality: 3 → 2
- Big Sniper:
- Range: now the same as rifle
- Sniper:
- Attack Speed: 0.6s faster
- Makarov:
- Reload: 0.6s slower
- RPG:
- Reload: 0.5s faster
Fixes
- Fixed some item description errors
- Fixed bullet percentage stats being incorrect
- Fixed nail bullet hitbox being too small
- Fixed flag item giving bonus dmg without surviving 1 day
- Fixed suit item not working on the first day
- Fixed zombie skeleton having an incorrect sprite sometimes
- Fixed gun shots being too loud when increasing magazine size
- Fixed some misspellings
- Fixed abilities progressing in the shop
- Fixed some bullet types not applying the correct knockback
- Fixed a bug that caused some abilities to have the wrong cooldown
- Fixed some enemy behaviours being changed if the game was paused
- Fixed survivors having the running animation when descending on the platform
- Fixed healing being able to surpass max hp
- Fixed backpack item denying healing sometimes
- Fixed some items being activated in the shop
- Fixed band-aids item being able to remove HP if player level was negative
- Fixed a bug that made survivors get rescued without touching the platform
- Fixed player being able to shoot while leaving the platform if he switched weapons