A look into...

Coming soon

Julian Thompson

Planned release
To be announced
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    ALL THE THINGS!

    I changed the beginning of the game a fair amount, but I also did so many other things in the past 6 months that I don't even know what I've done in that time. But things are going forward!

  2. Developer post

    Demo Update 0.06.12

    0.06.12 Unity security update Added: Some animals eat foods/things. Added a hammock to look up at the sky. Caterpillars. Changed: Loading a save file no longer reloads all the assets and scenes, lowering load times by a bunch.

  3. Developer post

    Demo 0.06.09!

    Added: Max Framerate settings in Options. Scarekernut, used to scare off Cokernut Flump. Inventory slots have tooltips for items with variants and items that can be researched. Villagers you encounter are now added to your compendiums. Cokernut Flump, out there breakin' yer stuff

  4. Developer post

    Update 0.06.04

    Fixed: Exiting the menu with ESC when the choose amount window is visible now also closes said choose amount window. You should be able to use TAB or ESC to close almost any UI screen. Purple rain now shows requirements when holding F. Changed: Getting a new piece of map now auto

  5. Developer post

    Patch 0.06.03

    So there was a fairly large bug, as much about the daily items that spawn, and also with the save system. It should be fine now. I honestly do not know what will happen to your older saves regarding this update, and once again am sorry if it is a nuisance, but this could not be h

  6. Developer post

    0.06.01 patch

    Fixed: Daily item spawns no longer double spawn. Fixing some items no longer get the player stuck in the fixing animation. Farm plants are now harvestable when fully grown and no longer crash your game. Changed: Stone spawns more often (chance from 0.2 => 0.3).

  7. Developer post

    0.06.00 update!

    Changed: Notifications now appear above any other UI. Trying to pick something up with a full inventory now plays a different sound. When transferring quantities of item in containers you now choose a quantity, just like when dropping items into the world. Transferring items to/f

  8. Developer post

    Demo update 0.05.12

    Added: Three types of chests now exist, 12, 24 and 36 slots. When kicking a ball, if you hold "v" during the kick the ball gains height. You can now remove fuel from crafting stations. Fixed: The ball is fixed. Adding fuel to crafting stations no longer resets the tutorial. Obser

  9. Developer post

    Update 0.05.11

    Player 100 came through again with some great feedback. This should help clarify some quests and fix some issues that saves and loads could have. Fixed: The deer was only supposed to appear in the game after you exit the valley (not in demo) Torch pickup text no longer missing. R

  10. Developer post

    Quick fix

    I hope no one noticed the problem, although it shouldn't have been anything more than weird. but it's fixed now :)

  11. Developer post

    100th player update!

    We hit our 100th player of the game!! It's not that many, but it's definitely an achievement! The 100th player also gave me a ton of the most useful feedback, and this update implements most of the things that I noticed needed to be changed. Fixed: Harvesters and Planters now dis

  12. Developer post

    100th player update!

    We hit our 100th player of the game!! It's not that many, but it's definitely an achievement! The 100th player also gave me a ton of the most useful feedback, and this update implements most of the things that I noticed needed to be changed. Fixed: Harvesters and Planters now dis

  13. Developer post
  14. Developer post

    Demo update 0.05.08

    Added: JUICE! and a juicer. Literally, just juice that you can drink... but it has those good good effects. Running... after a small amount of time when running a meter appears that slowly fills, if you stop running before the meter is filled it goes back down and you can start r

  15. Developer post

    Small but important bug fix.

    Fixed: Game would freeze in certain conditions. Changed: Undertakings now show the tasks needed to complete the undertaking.

  16. Developer post

    Demo update 0.05.06

    I've entered the game into the IndieMania showcase that will happen online from September 12-14 2024. In anticipation of this event I have tried to make beginning of the game easier to understand and a bit more streamlined. I hope that you will join me during this event. Added: A

  17. Developer post

    The Zia Update

    Welcome to the Zia update - 0.05.05! A few changes have been made to the core gameplay, which in turn affects balancing, a needed adjustment that is far from over. Bellow are the changes and additions. Added: You can now drop multiple items from a stack in your inventory. Added:

  18. Developer post

    Smells!!!

    Fixed: Tabbing out of the game when in a menu made things stop working. Fixed: Gathering water with the clay bowl works again. Fixed: Dragging an item from your inventory and tabbing out before releasing the item placed the item in the world, but while it was in the world it was

  19. Developer post

    Update 0.05.03

    Fixed: Equipping a tool while already having a tool equipped but no free space in inventory destroyed the removed tool Fixed: Interact prompt no longer shows while in a UI screen. Fixed: You are no longer able to jump when interacting with something, and inversly interact while i

  20. Developer post

    Update 0.05.02

    Just a small update, thought I should get this out before I break it all even more :) Fixed: Settings actually restore, not just visually, when reloading a game. Fixed: Audio volume no longer jumps to max when set to 0. Fixed: One of the guides that you get had a visual bug. Fixe