We hit our 100th player of the game!! It's not that many, but it's definitely an achievement!
The 100th player also gave me a ton of the most useful feedback, and this update implements most of the things that I noticed needed to be changed.
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Fixed:
- Harvesters and Planters now disappear when expected, compared to never.
- In-game time no longer ticks by when in any part of the main menu or pause menu (character selection, load, options, credits...)
- Some NPC's no longer get stuck in colliders.
- Character choice would sometimes show a character as a jumbled mess.
- Entering a menu while running stops augmenting the running time limit.
- Picking up crafting stations no removes the Gumption it added when placed.
- An undertaking was not showing its text in the Undertaking menu.
- Running UI shatter effect resets correctly after running meter is back down to 0.
- Equipped items now show in the correct spot when in the exhausted animation. Changed:
- Torches can now be equipped in players hand from the inventory UI.
- Fixable torches now have the same crafting requirements as the normally crafted torch.
- Farm areas require less Agency (paw icon) to fix.
- Added a pulsing color to the energy holder of crafting stations when the holder is empty.
- Crafting station ingredients will now show the name of the item if you hover over it.
- Crafting recipes, crafting energy slot and chrafting queue now all indicate their time.
- Little arrow tutorial resets if you didn't finish the tutorial the first time.
- When missing Agency for an action it now show the total needed, not the amount missing. Added:
- Auto-save feature, happens when exiting the tabbed menu (inventory, compendiums...)
- if more then 10 minutes have passed since the last auto-save. This can be enabled/disabled in the options menu.
- Recipes and craftable items in your compendiums now show what station is used to craft said recipe/item.