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Julian Thompson

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Planned release

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In a peaceful yet broken-down world, you discover a myriad of wildlife and peoples. Collect materials, learn recipes, restore your surroundings, and cultivate foods, all while helping those you encounter. Perhaps you can uncover what’s happening in this strange land—and your role in it all.

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  1. Developer post

    ALL THE THINGS!

    I changed the beginning of the game a fair amount, but I also did so many other things in the past 6 months that I don't even know what I've done in that time. But things are going forward!

  2. Developer post

    Demo Update 0.06.12

    0.06.12 Unity security update Added: Some animals eat foods/things. Added a hammock to look up at the sky. Caterpillars. Changed: Loading a save file no longer reloads all the assets and scenes, lowering load times by a bunch.

  3. Developer post

    Demo 0.06.09!

    Added: Max Framerate settings in Options. Scarekernut, used to scare off Cokernut Flump. Inventory slots have tooltips for items with variants and items that can be researched. Villagers you encounter are now added to your compendiums. Cokernut Flump, out there breakin' yer stuff