See Ya Later!

Mike Krow

Released
Nov 21, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

14 posts
  1. Developer post

    Just a small update

    Hello everyone! Just adding a small update for performance. Mainly fixing slow down when loading a saved game. ... also poison mushroom... ːsteamfacepalmː -See Ya Later! Mike Krow

  2. Developer post

    THE SHIP HAS FINALLY LANDED!! (v0.3.0) is here!

    So this went well... Well, it certainly went. I was originally going to just work on adding missing things from the early access description. But once I got in there I realized I wanted to redo basically all of the code to help make adding content in the future a lot easier. And

  3. Developer post

    Still Going!

    Hello Everyone! It's been a bit, (about 6 months...) since my last update. So let's change that! I had been working on rewriting the engine for King Datchi in c++ until the end of 2024 but after the new year I switched to spending time trying to rewrite my SYL! code base to make

  4. Developer post

    IT'S HERE! See Ya Later! 2.0

    Hello everyone! Thank you so much for waiting! The new version of SYL! is finally here! I originally thought this would be a 5 month project but like everything else in life it took a lot longer. I hope this is a better experience for everyone and I hope you enjoy it even more th

  5. Developer post

    A Month of Testing

    Hows it going? Its been another busy month but we are getting there. I've doing more testing this month as well as art more than anything (You might notice some new art on the store page). Recently I have switched over to Linux for development and have been going through the work

  6. Developer post

    Good May to you!

    Hello everybody! Another update but lets make this quick. I'm still trying to get this ready to submit to steam for the first update of SYL2.0. I wish I had a lot of progress to share but unfortunately this month I haven't had much time to just sit down and focus on SYL. Its clos

  7. Developer post

    A March Of Fish

    Hey everyone, I'm a little late this month getting back to this update but lets just I guess call it a April Fools Day joke... sure why not? After much debate, I decided to just go ahead and rework the fishing game before releasing it. In the previous version I had a lot of issue

  8. Developer post

    A Leap Forward

    Hows the year so far? Some good progress this month, though most of it might have been polish. I believe I am very close to releasing the new updated version of this game and I hope you all will let me know what you think when I do. One of the things I did this month was to try a

  9. Developer post

    Happy New Year!

    January a month busy with resolutions and planet fitness memberships. Its been a busy month for me as well. Unfortunately that also means I didn't get too much done on SYL!. Mainly just spanking bugs and creating an options menu to allow players to have a name and a few game sett

  10. Developer post

    Sacrebleu! and Other News.

    How’s it going everyone? That time isn't it? This has been another month of slow progress. While testing the game I realized that there were instances where the parts the player needed to collect would be surrounded by water and inaccessible to the player. Well, I could write a l

  11. Developer post

    Two Fish Forward, One Shoe back

    Hows it going everyone? It’s time for a monthly update. This month has been a bit more frustrating than the past two sad to say. I tried to focus on getting the fishing part of the game done. At first I found a lot of difficulty with just getting the basic level setup in Godot...

  12. Developer post

    Gone Fishing... well... kinda..

    Here we are again, another update! This month past and I worked on a bunch of stuff, so its time for a little updatey in the form of a bulleted list, as is the custom. craft book farming wetness bottles clothing gun bug catcher game finished screen scene pieces like houses and sh

  13. Developer post

    Another Month of Progress!

    Hello everyone ! Another month passed and hopefully with minimal reckless space ship flying. I've been hard at work rebuilding See Ya Later! in the Godot Engine. It's been a learning curve for sure but I think I've made some good progress. I've been able to get quite a bit runnin

  14. Developer post

    A New Era Approaches!!

    Hello everyone! The time has come! I'm actually getting back to this project. Originally I was going to continue this project in the custom engine I made but I have decided to instead rebuild it in Godot v4.1! I hope with this I can make it more accessible, add trophy support, an