Hey everyone, I'm a little late this month getting back to this update but lets just I guess call it a April Fools Day joke... sure why not?
After much debate, I decided to just go ahead and rework the fishing game before releasing it. In the previous version I had a lot of issues with the actual interaction with the fish and hook. I tried to simulate the physics myself. I later realized I was approaching the whole thing wrong, and instead of using a CharacterBody2D, turns out its better to use a RigidBody2D for this instance. For example, by using a rigidbody I can launch the hook and depend on the physics engine in Godot rather than step through a perfect arch and it feels a lot better overall. There is still much refining to be done to it but its a lot better overall.

Fishing in the rain
Other than that I spent some time adding a bit of polish to the menu systems and refactoring code. Sadly, not much else to speak of this month. Hopefully April will be more productive. And make sure to have a good one!
See Ya Later!
-Mike