Hello everybody!
Another update but lets make this quick.
I'm still trying to get this ready to submit to steam for the first update of SYL2.0. I wish I had a lot of progress to share but unfortunately this month I haven't had much time to just sit down and focus on SYL.
Its close but what is really holding things back is the fishing minigame. Everytime I work on it i come to the conclusion that it's not anywhere near ready. Sure, the basic loop works. You can cast, hook a fish, pull the fish in, and get it in your inventory.
Lines break but there is no bobber, the fish AI needs a lot of work, only one type of bait works, and interactions with the fish outside of the fishing minigame need lots of work.
Though dropping them into a body of water and that fish now being part of the pool works.
If you played SYL1.0 you probably noticed a slew of bugs here and there. I am really hoping to avoid that with this version but the more complicated the systems I include the more testing is required and thus more development time. It takes a long time to make things professional and right.
I really want to include fishing on the first update since I feel like its a pretty big part of the fun of the game!

Spending some time in the rain with a Snow Fish

Some new items and enemies!
Hopefully, I can get more done this month than the last. And thanks for sticking around!
See Ya Later!
-Mike