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Still Going!

Hello Everyone!

It's been a bit, (about 6 months...) since my last update. So let's change that! I had been working on rewriting the engine for King Datchi in c++ until the end of 2024 but after the new year I switched to spending time trying to rewrite my SYL! code base to make it easier to do updates in the future. I want to add more biomes and I needed a better way to do that. This has taken a lot longer than I expected but I think it's going to be worth it in the end.

I also finally got clothing working and I can't believe how I didn't realize how easy it could have been.

I also changed how resources are collected and now after hitting with a tool they will pop up and be collectible instead of instantly added to your inventory.

Some other things I've been working on are redoing the cutscenemanager, clothing affecting body heat, better enemy AI, a better inventory interface, and adding floor tiles. There is still a lot to work on (reworking the fishing mini game is a big one) and other backend stuff but I'm getting things done little by little. My goal is to have a new update sometime this year and get this project closer to a real game! I appreciate the support while I do! Thanks again for sticking around!

See Ya Later -
Mike Krow