Released
May 4, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hexworld 0.17.0 (unstable branch)

    0.17 Metagame update is live on unstable branch! This release is a major cornerstone on the final shape of the game. We finally added general replayability, staggered new content introduction so new players wont drown in it, and added incremental upgrades. We also prepared stuff

  2. Developer post

    Hexworld 0.16 live!

    Hello, Hexworlders. It's my pleasure to announce 0.16 is going live on stable branch. If you played the unstable version (thank you!), well, it's basically the same. But stable. Ish. We squashed a lot of bugs and balanced some things, polished and worked on rough spots. If, howev

  3. Developer post

    Hexworld 0.16 (unstable branch)

    Hexworld 0.16.0 is out on unstable branch! Long-awaited building upgrades, Magic Towers to boost your spellcasting power, and finally, a constant feeling of unsafety no matter how strong your army is. Major Features - Buildings can now be upgraded using rare materials mined on le

  4. Developer post

    Hexworld 0.15 (unstable branch)

    Hexworld 0.15.0 is out on unstable branch! Major Features - Kingdom EXP and levels system: Perks reworked, now every essence gives a shared EXP, and you can pick a new perk on a level up. Perks also made stronger. - Hub items - from placing new roads to upgrading and moving build

  5. Developer post

    Hexworld 0.14.1 (unstable branch)

    Hexworld 0.14.1 hotfix is out - Fixed lag and freezes when having unit spawners with cold debuff :) - Fixed white buildings in shops - Fixed white tint of Manta boss Many thanks to Kronus for finding and helping debug these issues.

  6. Developer post

    Hexworld 0.14 (unstable branch)

    Major Features - Spell cards: Mana is replaced by limited casts. You can buy additional charges for the same spell. All charges are restored when you start a new level. - Spells no longer have separate tiers. You can now upgrade your overall spell power (SP) instead. Refresher pe

  7. Developer post

    Hexworld 0.13 (unstable branch)

    Major Features - 3 new squad abilities: scarabs, dagger nomads, hammer archonts. We are still working on how to make abilities interesting while not spending a ton of time for each unit. Feedback is appreciated! - Change in how you get new tile and spawner limits. No longer in pe

  8. Developer post

    Hexworld 0.12 (unstable branch)

    Greetings, and happy holidays to you all! We've come with some great news! Hexworld 0.12 is coming to the unstable branch. We are counting on you to test it, so please share your feedback! There are tons of changes, and some of them are not yet stabilized, but just to name the mo

  9. Developer post

    Hexworld 0.11

    Welcome, queens and kings, to 0.11 Update! This time we brought you: Capturable busters! Finally, incorporate some big hulking guns into your island. As well as the special resource to power them up - we deliberately decided not to reduce the power of cannons, but you will have t

  10. Developer post

    Hexworld: Year 1

    Welcome, rulers of the Hexworld! Today is a special day, as we are celebrate the 1-year anniversary of Hexworld going Early Access. It was an incredible journey, and we'd never be able to go as far if not for you all. Just take a look how far we've progressed thanks to your love

  11. Developer post

    Hexworld 0.9

    Aetherswarm Update It took a long time. but 0.9 is finally here. And what an update it is! Eerie voices in your ears, dark clouds moving under the mist, sharp spires growing like tumors through the surface. Aether eyes are looking at you. With this update, we bring you a whole ne

  12. Developer post

    Hexworld 0.8.0

    Bloo Continent is available! Prepare some warm clothes, my friends, as we are heading north! Last major school of golembuilding, the masters of Order, are reverent, devout and proficient in both magic and mechanical works. They command powerful constructs of steel and ice armed w

  13. Developer post

    Hexworld 0.7.3

    (Fortress Tower sketches) Update Notes - A new danger! Strong Aether currents will dominate some levels, making a giant merry-go-round. With arrows and fireballs. - Introducing Overcharge mechanic! Now if you increase your building efficiency over the 100%, it will increase spawn

  14. Developer post

    Hexworld 0.7.1

    Nomad golems join the battle! Hexworld is slowly getting in shape in terms of content and lore, and this update brings a lot in this regard. First of all, we bring the different golem building styles. Life style is based on the essence of living creatures and nature, those are yo

  15. Developer post

    Hexworld 0.6.3

    Difficulty modes! - Three difficulty modes introduced - easy, normal, hard - Difficulty modes adjust amount of higher tier spawners per level as well as defense structures and spells that enemy can use - Available for any new game started, can not be changed during that game - Yo

  16. Developer post

    Hexworld 0.6.1

    TLDR: Hexagons are now destructible, angry hexbusters added, but there are also bubble shields. Hexbusters: - Hexagons now can be damaged and destroyed by a special Crush Damage property on some attacks - Hexagon tile will be destroyed first (e.g. forest, mountains) and downgrade

  17. Developer post

    Hexworld 0.5.11

    (in-game cursor concept art) Better mouse interactions feedback: - Added new in-game cursor that changes for different actions (drag-drop, spells) - Added settings option to switch back to system cursor - Added hexagon hover indication in Kingdom Editor and during the play - Adde

  18. Developer post

    Hexworld 0.5.10

    Unexpected Monday patch due to some severe exploit found. 👀 Fixes and Improvements: - Fix for exploit allowing free structure upgrades (thanks Mefistofel) - Floating hexagons now should fly around obstacles on a level - Floating hexagons can not be sacrificed, sold or swapped an

  19. Developer post

    Hexworld 0.5.9

    0.5.9 fixes and Improvements: - Golem info preview - proper stats in the Editor - Golem info preview - boosted stats are now visible - Golem info preview - highlight for values changed - Golem info preview - unit speed added - Fix for "the Editor does not show hexagons acquired a

  20. Developer post

    Hexworld 0.5.8

    0.5.8 fixes and Improvements: - Hex Editor in hub now shows selling cost for hexagons when hovered with ctrl key down. Also price is shown on the sell button in hexagon info dialog - End of Region 2 now shows a special warning about Region 3 with options to proceed or go back to