Hexworld 0.17.0 (unstable branch)
0.17 Metagame update is live on unstable branch! This release is a major cornerstone on the final shape of the game. We finally added general replayability, staggered new content introduction so new players wont drown in it, and added incremental upgrades. We also prepared stuff
0.17 Metagame update is live on unstable branch!
This release is a major cornerstone on the final shape of the game. We finally added general replayability, staggered new content introduction so new players wont drown in it, and added incremental upgrades. We also prepared stuff for a upcoming spell/artifact content updates.

Major features
- Metagame. Game content is split into chapters, minimal set at first, and full game later. For veterans it would mean that starting chapters 1 and 2 would feel a bit dry and even easy. That's intentional, although game will be rebalanced to be more challenging overall in the next few updates
- Intro and save slots
- Incremental upgrades that are saved between campaigns
- Revisited spell system based on active hand+deck
- Reworked how pyrite
- Add CATpilot unlockable feature, CAT will take control over your non-squad golems and will assign defense and attack positions automatically
- Haul management. More performant system that will assign droplet haul jobs to golems. This one is mostly internal, although it does make golems more responsive on picking up droplets, they should also stuck less often and prioritize haul vs attack better, especially for important droplets
- Pyrite is now storeable. You can collect extra and use it if and when you obtain busters. Golems will also take resources from pyrite-containing buildings directly
- New localization files
Minor features
- Remade structure selection info to display more information, including storage banks and resource balance at a glance
- Warnings and delays for enemy spells
- Multiple attack debuffs support, so ice and flame towers will stack their debuffs with poison from rotten mana arrow artifact
- A metric ton of bugfixes, UI polish, QoL improvements, tooltips, hints, etc.
Disclaimers
- 0.16 saves are not compatible and will be dropped. Finish your campaigns before update.
- We'll try to keep saves compatible, but unstable version may and will wipe your progress from time to time. Should that happen often, we'll provide instructions on manual save edit.
- Chapter 3 Mortum and further are still work in progress






























