
(in-game cursor concept art)
Better mouse interactions feedback:
- Added new in-game cursor that changes for different actions (drag-drop, spells)
- Added settings option to switch back to system cursor
- Added hexagon hover indication in Kingdom Editor and during the play
- Added hexagon highlight when a spell is picked
Misc:
- Tweaked Aether Map nodes to have less jittery animation
- Sacrifice hexagon action can not be applied on a hexagon with enemy golems
- Less overlapping sound effects on level completion, especially in boss levels
- Player castle now should ignore all movement input when captured by another team, player still can use spells but not 'detach' action

(spell related highlight)