Major Features
- 3 new squad abilities: scarabs, dagger nomads, hammer archonts.
We are still working on how to make abilities interesting while not spending a ton of time for each unit. Feedback is appreciated!
- Change in how you get new tile and spawner limits. No longer in perk trees, as its importance was far more than other perks :)
- Rotate hex rune replaced merge rune in battle mode
- New mechanic for lives instead of restarting whole level if you lost. You can still restart manually.
- New towers for each faction, rework of previous towers, and all of them are properly upgradable 9 times with Tiers and Grades, like spawners.
- Many fixes and balance updates, many thanks to you for finding and reporting them!

Fixes / Balance
- Gun Archonts nerfed, now slow but high powered snipers, suited for attacking single big HP targets
- Blood altar now uses % of maximum HP
- G2/G3 units are slightly less strong overall
- Boosters are boosted. Some of the missing buffs has been restored, like Big Factory not providing 2x damage.
- Void levels now do not cause player to move automatically to safe tile, which fixed a lot of issues, but now you will have to pull your royal ass from trouble by yourself
- Gold droplets no longer despawn
- Small rock tiles removed
- Desert and Dirt tiles made more distinct
- More pronounced borders for snow megatiles
- Rotation action now rotates hex buster towers as well
- Tuned spawning of level rewards, iron chests now spawn more often
- Fix some UI inconsistencies like debug buttons remaining on level menu
- Mana refresher perk now works as intended
- All bosses got 3 versions based on the order of play (e.g if you visit Greend as a second biome, Red King will be stronger). Mostly HP and damage for now.
- Necro units no longer have resurrection ability by default - player must invest in Death tree to unlock this ability. As a compensation, it will work on all necro-units, not only skellies
- Castle HP buffed, both initial and upgraded
- Gryphon Hexbuster now damages tiles again, be careful
- Secret levels no longer spawn near battle levels
- Corrupted spawners buffed a lot
Notes
- Store/spells are under rework right now
- Perk system is still broken - too much resources, unbalanced and not interesting perks, etc. Will focus on them soon.
- Please note these changes are available in 'unstable' beta branch only for now.