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Hexworld 0.13 (unstable branch)

Major Features

- 3 new squad abilities: scarabs, dagger nomads, hammer archonts.

We are still working on how to make abilities interesting while not spending a ton of time for each unit. Feedback is appreciated!

- Change in how you get new tile and spawner limits. No longer in perk trees, as its importance was far more than other perks :)

- Rotate hex rune replaced merge rune in battle mode

- New mechanic for lives instead of restarting whole level if you lost. You can still restart manually.

- New towers for each faction, rework of previous towers, and all of them are properly upgradable 9 times with Tiers and Grades, like spawners.

- Many fixes and balance updates, many thanks to you for finding and reporting them!

Fixes / Balance

- Gun Archonts nerfed, now slow but high powered snipers, suited for attacking single big HP targets

- Blood altar now uses % of maximum HP

- G2/G3 units are slightly less strong overall

- Boosters are boosted. Some of the missing buffs has been restored, like Big Factory not providing 2x damage.

- Void levels now do not cause player to move automatically to safe tile, which fixed a lot of issues, but now you will have to pull your royal ass from trouble by yourself

- Gold droplets no longer despawn

- Small rock tiles removed

- Desert and Dirt tiles made more distinct

- More pronounced borders for snow megatiles

- Rotation action now rotates hex buster towers as well

- Tuned spawning of level rewards, iron chests now spawn more often

- Fix some UI inconsistencies like debug buttons remaining on level menu

- Mana refresher perk now works as intended

- All bosses got 3 versions based on the order of play (e.g if you visit Greend as a second biome, Red King will be stronger). Mostly HP and damage for now.

- Necro units no longer have resurrection ability by default - player must invest in Death tree to unlock this ability. As a compensation, it will work on all necro-units, not only skellies

- Castle HP buffed, both initial and upgraded

- Gryphon Hexbuster now damages tiles again, be careful

- Secret levels no longer spawn near battle levels

- Corrupted spawners buffed a lot

Notes

- Store/spells are under rework right now

- Perk system is still broken - too much resources, unbalanced and not interesting perks, etc. Will focus on them soon.

- Please note these changes are available in 'unstable' beta branch only for now.